Antidote vs Obvra
Antidote
antidote.ggObvra
obvra.comSide by side
| Figure | Antidote | Obvra |
|---|---|---|
| Price from | $99.95/mo | $44/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 7 | 7 |
| Spec score · Game Testing Software | 9.4 (#1) | 7.9 (#9) |
| Support | The company FAQ offers support-team contact and representative meetings for personalized guidance. | Priority support is included with Desktop Pro, Cloud Studio and Cloud Pro plans. |
Plans
Antidote
- Free TrialFree
- IndieFree
- Pay as you go$25, paid once
- Pay-as-you-go$25, paid once
- Indie Plus$99.95 a month
- Starter$115 a month
- Master$475 a month
Obvra
- Capture FreeFree
- Desktop Starter$44 a month
- Desktop Studio$134 a month
- Cloud Starter$349 a month
- Desktop Pro$359 a month
- Cloud Studio$799 a month
- Cloud Pro$1,799 a month
In their own words
Antidote
Antidote is a cloud-based UX and analytics platform for game studios managing playtesting and research during development. Teams can run their own tests, commission managed playtesting, or use market research services. Data capture includes surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection. Analysis options include AI Insights, top moments, annotations, transcripts, survey and sentiment analysis, face emotion detection, automated reports, and data exports. Studios can recruit from Antidote’s community or invite their own players. Games can be delivered through Antidote, a developer download link, or Steam, Epic, Google Play, and App Store launchers. Native support covers PC, Mac, Linux, Android, iOS, and browser games; console testing is possible by arrangement. Plans include a free Indie option with restrictions, pay-as-you-go from $25 per user, Starter at $115 per month per game, and Master at $475 per month per game. The company describes security measures including NDAs, controlled launches, watermarking, and encryption.
Obvra
Obvra turns gameplay demonstrations into reusable tests for game testing and automated playtesting. It records actions, screenshots, visual targets, screen changes and outcomes, then uses visual context around each action to interpret what was clicked, what changed and what result was intended. Tests can find visual objects again when their screen positions change, rather than relying on fixed coordinates. Automated runs locate targets, perform actions, check expected results and save evidence. If a run fails, Obvra identifies whether the problem involved the target, action or outcome, and preserves screenshots, expected outcomes and observed game states for review. Its coverage includes gameplay and UI testing, visual regression, build verification, regression testing and bug reproduction. Obvra says its visual workflow needs no engine-specific integration. It supports Unity, Unreal Engine, Godot, GameMaker, RPG Maker, custom engines, browser games and Android games. Desktop runs in a studio's environment; Cloud manages test creation, execution, maintenance and infrastructure. Capture Free costs nothing and includes recording and analysis, but not automated playback or executable tests.