Algodoo vs myPhysicsLab
Algodoo
algodoo.commyPhysicsLab
myphysicslab.comSide by side
| Figure | Algodoo | myPhysicsLab |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| iOS | Yes | — |
| Self-hosted | — | Yes |
| Plans published | 3 | 1 |
| Spec score · Physics Simulation Software | 8.2 (#25) | 8.8 (#4) |
| Audience | The maker describes Algodoo as a tool for students and children, for science classes, and for children learning physics at home. | The simulations include explanations of their underlying mathematics and the site describes the project as an online science museum effort. |
| Authoring tools | Yes | Yes |
| Delivery mode | hybrid | hybrid |
| Founded | 2007 | 2001 |
| Free plan | Yes | Yes |
| Headquarters | Umeå, Sweden | Seattle, Washington, USA |
| Lesson library | Yes | Yes |
| Purpose | Algodoo is 2D simulation software for making interactive scenes, exploring physics, building inventions, designing games, and experimenting in science classes. | myPhysicsLab provides interactive, real-time animated physics simulations that users can change by dragging objects and adjusting parameters. |
| Sharing | Algobox is a scene library with over 50,000 scenes where users can save, share, browse, and download creations. | A simulation's share button creates a URL containing EasyScript that reproduces the configured conditions. |
| 3D visuals | No | No |
Plans
Algodoo
- iPadPrice not published
- Algodoo for Mac and PCFree
- Algodoo for iPadPrice not published
In their own words
myPhysicsLab
myPhysicsLab is a free, open-source project with interactive physics simulations and JavaScript classes for building animated models. Simulations run in real time, and users can drag objects or change parameters such as gravity. Its library includes examples such as pendulums, springs, colliding blocks, roller coasters, billiards, and molecular models. Many simulation pages explain the mathematics behind the models. Users can customize simulations with EasyScript or JavaScript in a browser and text editor, then share a setup through a URL that embeds EasyScript. Numeric results can be retrieved through VarsHistory, JavaScript, or collision-data scripts. Downloadable versions can be used offline. The source code is available on GitHub under the Apache 2.0 License. The simulations do not specify measurement units, so values need to be used consistently within each model. Building from source requires TypeScript, esbuild, Perl, and GNU Make. The project began in 2001, and its maker is based in Seattle, Washington.