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Amplitude Audio SDK vs Sound Bakery

Amplitude Audio SDK

amplitudeaudiosdk.com

Sound Bakery

soundbakery.jameskelly.audio

Side by side

FigureAmplitude Audio SDKSound Bakery
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
Plans published31
Spec score · Game Audio Middleware8.4 (#6)7.2 (#22)
IntegrationsOfficial integrations are available for O3DE, ezEngine, Godot 4+, and Flax Engine.The maker lists CLAP among its audio dependencies and documents a CLAP host and plugin access in its API.

Plans

Amplitude Audio SDK

  • Amplitude Audio SDKFree
  • Amplitude Studio FreeFree
  • Amplitude Studio PaidPriced on request

Amplitude Audio SDK pricing →

Sound Bakery

  • Sound BakeryFree

Sound Bakery pricing →

In their own words

Amplitude Audio SDK

Amplitude Audio SDK is a cross-platform audio engine for games, supporting audio for 2D, 3D, and VR/AR environments. It runs on Android, iOS, Linux, macOS, and Windows; Windows, Linux, and macOS are listed as runtime platforms. Project assets are defined in JSON and compiled into binary sound banks for runtime loading. Audio options include stereo panning, binaural rendering with user HRTF assets, and Ambisonic rendering. Developers can configure processing per runtime platform, including filters, room effects, and spatialization, and extend the pipeline with plugins. A MiniAudio-based default driver and MP3 and WAV decoding are included. Official integrations are listed for O3DE, ezEngine, Godot 4+, and Flax Engine. The SDK is free and open source under Apache-2.0, but it is in beta without an official release; nightly builds are for development, not production. Amplitude Studio is in early access with complimentary access during that phase; its planned free version has non-commercial and feature limits.

Visit amplitudeaudiosdk.com

Sound Bakery

Sound Bakery is free, open-source audio middleware for games on Windows, macOS, and Linux. It combines an authoring application with a C/C++ API for game-engine integration. The workflow covers audio asset management, sound selection, packaging, playback, and debugging. Its Sound Chef library wraps miniaudio and emulates FMOD functionality, while the system manages a node graph, sounds, resources, and output to the user’s device. The maker describes built-in multithreading and an aim to let users customize the engine, interface, tools, and behavior as a collaborative alternative to Wwise and FMOD. CLAP is listed among the dependencies, with API access to a CLAP host and plugins. GitHub provides binaries and source; building requires a C++ compiler, CMake 3.28 or higher, and Git. The project uses the MIT License.

Visit soundbakery.jameskelly.audio