Anchorpoint vs Unity Version Control
Anchorpoint
anchorpoint.appUnity Version Control
unity.comSide by side
| Figure | Anchorpoint | Unity Version Control |
|---|---|---|
| Price from | €20/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 5 | 9 |
| Spec score · Game Version Control Software | 9.0 (#3) | 8.6 (#8) |
| Spec score · Game Asset Management Software | 8.9 (#3) | 8.6 (#8) |
| File locking | Its file-locking system can lock 1,000 files in under a second and prevents other team members from overwriting binary assets. | Repositories expose file-lock management, and lock rules can be configured for checkout workflows. |
| Free plan | Yes | Yes |
| Integrations | The product lists Git servers, Dropbox, Google Drive, NAS, Unreal, Unity, Godot, Blender, ZBrush, Photoshop and Substance integrations. | Unity names JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine, and Discord among its integrations and supported tools. |
| Security | Anchorpoint’s security page states that its AWS Frankfurt infrastructure uses HTTPS with 256-bit SSL and encrypts S3 data at rest. | Unity says Unity Version Control upload and download communications use SSL and that it only allows SSL connections. |
| Self-hosting | Organizations can self-host the metadata server in their own environment instead of using Anchorpoint’s cloud metadata service. | Unity offers an on-premises server edition for teams needing control over data, security, or compliance. |
| Support | Documentation, Discord and email support are included in every pricing plan, while video-call support is available for Organization customers. | The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes. |
Plans
Anchorpoint
- PersonalFree
- Team€25 a month
- Education€1,999 a year
- Team€240 a year
- OrganizationPrice not published
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
Anchorpoint
Anchorpoint is a version-control and digital-asset-management tool for projects involving video, real-time 3D graphics, animation, or still images. Its desktop application connects projects to Git and synchronizes metadata for file locks, assets, reviews, and notifications. Production files stay in a Git repository or shared storage such as Dropbox, Google Drive, or NAS; its cloud service stores metadata instead. Teams can protect binary assets with file locking and manage visual reviews with approvals, tags, statuses, and rich annotations, including frame-accurate notes. The product supports offline use through locally cached metadata and local version-control operations. Integrations include Git servers, creative tools, and game engines; a Python API and CLI support custom actions and integrations. Organizations can self-host the metadata server. Personal is free for non-commercial single users; Team costs €25 per user per month, and a 14-day trial is available. The desktop app runs on Windows and macOS, with macOS 12 or newer required.
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.