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SPECIFICTION
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Antidote vs IndieLaunch

Antidote

antidote.gg

IndieLaunch

indielaunch.pro

Side by side

FigureAntidoteIndieLaunch
Price from$99.95/mo$8.25/mo
Free planYesYes
Free trialYes—
Open source——
WebYesYes
WindowsYes—
macOSYes—
LinuxYes—
iOSYes—
AndroidYes—
Plans published73
Spec score · Game Playtesting Platforms9.5 (#1)7.8 (#14)
Intended usersAntidote says its platform is tailored to game studios of all sizes, from indie teams to large developers.The site describes the product as built for indie developers who want structured feedback from their existing community.

Plans

Antidote

  • Free TrialFree
  • IndieFree
  • Pay as you go$25, paid once
  • Pay-as-you-go$25, paid once
  • Indie Plus$99.95 a month
  • Starter$115 a month
  • Master$475 a month

Antidote pricing →

IndieLaunch

  • FreeFree
  • Pro$12 a month
  • Pro$99 a year

IndieLaunch pricing →

In their own words

Antidote

Antidote is a cloud-based UX and analytics platform for game studios managing playtesting and research during development. Teams can run their own tests, commission managed playtesting, or use market research services. Data capture includes surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection. Analysis options include AI Insights, top moments, annotations, transcripts, survey and sentiment analysis, face emotion detection, automated reports, and data exports. Studios can recruit from Antidote’s community or invite their own players. Games can be delivered through Antidote, a developer download link, or Steam, Epic, Google Play, and App Store launchers. Native support covers PC, Mac, Linux, Android, iOS, and browser games; console testing is possible by arrangement. Plans include a free Indie option with restrictions, pay-as-you-go from $25 per user, Starter at $115 per month per game, and Master at $475 per month per game. The company describes security measures including NDAs, controlled launches, watermarking, and encryption.

Visit antidote.gg

IndieLaunch

IndieLaunch helps indie developers run playtests with their own communities and track aggregate conversion from testers to Steam reviews. Developers create a round by naming the game, adding a build link or download key, and selecting feedback focus areas. Testers respond through a shareable invite link without creating an account. Feedback is organized into Bugs, Suggestions, and Praise, with custom questions available. A Discord bot accepts the /feedback command and screenshot attachments. Testers can sign in with Steam, while the review tracker shows aggregate review conversion. Pro adds an individual reviewer breakdown and a list of testers available for outreach. Free includes unlimited rounds, CSV export, and shareable round reports; Pro adds Steam key distribution and Steam data in a summary email. The site says a round can be set up in two minutes. IndieLaunch is web-based, uses customer-list recruitment, distributes builds by link, and gathers survey feedback. Free costs nothing, billed $0/forever; Pro costs $12 a month, billed $12/month.

Visit indielaunch.pro