Antidote vs The Playtest
Antidote
antidote.ggThe Playtest
theplaytest.comSide by side
| Figure | Antidote | The Playtest |
|---|---|---|
| Price from | $99.95/mo | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 7 | 1 |
| Spec score · Game Playtesting Platforms | 9.5 (#1) | 7.4 (#18) |
| Intended users | Antidote says its platform is tailored to game studios of all sizes, from indie teams to large developers. | The Playtest describes itself as a focused tool for indie studios, rather than a marketplace or social network. |
| Recruitment | Studios can recruit targeted players through Antidote’s community or invite and manage their own players. | Studios can target testers by platform, genre preference, region, and experience level. |
| What it does | Antidote is a playtesting and user-research platform for game studios, combining self-service studies, managed research and market research. | The Playtest gives indie game studios a structured way to run playtests, find testers, collect guided feedback, and make decisions. |
Plans
Antidote
- Free TrialFree
- IndieFree
- Pay as you go$25, paid once
- Pay-as-you-go$25, paid once
- Indie Plus$99.95 a month
- Starter$115 a month
- Master$475 a month
In their own words
Antidote
Antidote is a cloud-based UX and analytics platform for game studios managing playtesting and research during development. Teams can run their own tests, commission managed playtesting, or use market research services. Data capture includes surveys, gameplay and face recording, think-aloud comments, mobile screen touches, controller inputs, game events, and AFK detection. Analysis options include AI Insights, top moments, annotations, transcripts, survey and sentiment analysis, face emotion detection, automated reports, and data exports. Studios can recruit from Antidote’s community or invite their own players. Games can be delivered through Antidote, a developer download link, or Steam, Epic, Google Play, and App Store launchers. Native support covers PC, Mac, Linux, Android, iOS, and browser games; console testing is possible by arrangement. Plans include a free Indie option with restrictions, pay-as-you-go from $25 per user, Starter at $115 per month per game, and Master at $475 per month per game. The company describes security measures including NDAs, controlled launches, watermarking, and encryption.
The Playtest
The Playtest is a free playtesting tool focused on indie game studios. It helps teams create a project, define testing needs, set tester requirements, publish a playtest, gather guided survey feedback, and use responses for decisions. Recruitment can target platform, genre preference, region, and experience level. Studios can review applicants’ profiles, platforms, and experience before approval. Feedback forms can be designed, responses compared, patterns identified, and reports exported. CHAP, the built-in AI assistant, helps connect studios with testers, structure forms, and surface insights from playtest data. Testers browse open playtests by genre, platform, and region, then apply. Their profiles can show platforms, hardware, and testing history. The site says setup can take under five minutes. Testers do not receive direct build access unless a studio grants it. The service describes itself as a focused studio tool rather than a marketplace or social network. Studios can create an account and run their first playtest at no charge, with no credit card required.