Apollo vs PXPlay
Apollo
github.comPXPlay
streamingdv.github.ioSide by side
| Figure | Apollo | PXPlay |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 0 | 6 |
| Spec score · Game Remote Play Software | 7.8 (#13) | 8.9 (#2) |
| Features | Its listed features include a virtual display with HDR support, client permission management, clipboard sync, connection and disconnection commands, and input-only mode. | The maker lists customizable on-screen gamepad layouts, button mapping, multiple console profiles, and gamepad-only mode. |
| Integrations | Apollo uses SudoVDA for its virtual display, and Artemis provides client-side controls for virtual display options. | The app supports third-party gamepads, with controller compatibility depending on platform; Android supports compatible Bluetooth or USB controllers. |
| Purpose | Apollo is a self-hosted desktop stream host for Artemis (Moonlight Noir), designed for low-latency streaming at the client’s native resolution. | PXPlay streams a supported gaming console to a device for remote play and can also act as a virtual controller. |
| Support | The maker says support is provided through GitHub Issues and Discussions, with no real-time chat support. | Support is provided by email and through the official PXPlay subreddit. |
Plans
PXPlay
- PXPlay iOS/Apple TVFree
- PXPlay Android$6.99, paid once
- PXPlay (PSPlay) PC€12.99, paid once
- PXPlay (PSPlay) Android APK licensePrice not published
- PXPlay (PSPlay) Android Google PlayPrice not published
- PXPlay (PSPlay) iOS / Apple TVPrice not published
In their own words
PXPlay
PXPlay streams a supported PlayStation 4 or PlayStation 5 console to another device for remote play, and can also make that device a virtual controller. The maker lists customizable on-screen gamepad layouts, button mapping, multiple console profiles, and a gamepad-only mode. Client options include Android, iOS, Apple TV, Windows, Linux, and macOS; the listed maximum resolution is 4k, and the PC and Android store pages describe upscaling. Remote connections can use an experimental automatic mode or manual router port forwarding. Automatic access requires a console PSN connection, current firmware, and account registration; registration must happen on the console's network. The manual recommends 5 GHz Wi-Fi for the client, a wired console connection, and at least 15 Mbps upload and download. Automatic access can fail on some networks, including those where the console has NAT type 3. The PC license costs €12.99 as a one-time purchase purchase for one user, and a demo is available before purchase.