Arm Performance Studio vs CRYENGINE
Arm Performance Studio
developer.arm.comCRYENGINE
cryengine.comSide by side
| Figure | Arm Performance Studio | CRYENGINE |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | Yes | Yes |
| Plans published | 1 | 2 |
| Spec score · Game Profiling Software | 8.0 (#11) | 8.8 (#1) |
Plans
In their own words
Arm Performance Studio
Arm Performance Studio is a free profiling suite for applications running on devices with Arm CPUs and GPUs. Streamline records CPU, GPU, and application activity from a device, and Performance Advisor turns those captures into reports highlighting potential problems and optimization advice. Frame Advisor examines API calls and rendering data for a problem frame and provides geometry metrics. Mali Offline Compiler estimates shader and compute-kernel performance across Arm GPUs, including register usage, cycle cost, and stage-specific recommendations. The suite also includes RenderDoc for Arm GPUs, an Arm fork of the graphics API debugger with support for Arm GPU extensions and Android features. Tools can run without a graphical interface in continuous-integration workflows and export machine-readable data for custom reporting; Unity and Godot integrations can add application markers or counters. The product describes profiling Android and Linux applications and lists Android 11 or later for Streamline, Performance Advisor, Frame Advisor, and RenderDoc for Arm GPUs. Graphics profiling supports Mali GPUs from the Mali-T700 series onward, but not Mali-400 or Mali-T600 products. Community support is provided through Arm’s Gaming, Graphics, and VR forum.
CRYENGINE
CRYENGINE is a game engine for building projects targeting PC, consoles, mobile, web and VR. Its offering includes full source code, engine features and access to supported platforms. Developers can use C++, Lua or Schematyc visual scripting, along with multiplayer tools and mobile export. The Sandbox Editor creates worlds without baking and exports them as they appear in the editor. Rendering includes dynamic global illumination and a physically based rendering workflow; physics simulations account for physical properties. The engine also includes particle tools, animation systems and a physics solution for dynamic destruction. CRYENGINE can be used for free under royalty-based licensing: a 5% royalty applies when a project ships, while the first $5K in annual revenue per project is royalty-free. Documentation includes guides and tutorials, and community channels include Discord and GitHub. The maker was founded in 1999 and is headquartered in Frankfurt, Germany.