Arma 3 Tools vs NetRadiant-Custom
Arma 3 Tools
community.bohemia.netNetRadiant-Custom
github.comSide by side
| Figure | Arma 3 Tools | NetRadiant-Custom |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Modding Tools | 7.9 (#8) | 7.8 (#11) |
| Purpose | Arma 3 Tools is a suite for producing content for the Real Virtuality game engine powering Arma 3. | NetRadiant-Custom is an open-source, cross-platform level editor for id Tech based games. |
Plans
In their own words
Arma 3 Tools
Arma 3 Tools is a free Windows suite for producing content for the Real Virtuality engine used by Arma 3. Terrain Builder lets creators construct virtual worlds, while Object Builder creates, edits, and configures 3D models. Addon Builder converts source data into engine-readable formats and packages it into one archive; it can also sign PBOs with a digital key for secure servers. Publisher sends complete mods to Steam Workshop. Game Updater is intended to simplify switching between Steam branches, and Tools Launcher checks parts of an installation, runs suite tools, and can detect and interact with Mikero’s tools and Poseidon Tools. Distributed through Steam, the suite supports terrain, model, addon, mod, and script-related workflows, with PBO and FSM formats listed. Installation requires a valid Steam account, internet connection, and at least 1.1 GB of free disk space. Use is free for non-commercial work; commercial use requires Bohemia Interactive permission and acceptance of the BI Tools EULA.
NetRadiant-Custom
NetRadiant-Custom is a free, open-source level editor for games based on id Tech, available on Windows, macOS and Linux. Its primary focus is Quake, Quake 3 and Quake Live, while releases include configurations for additional games. Users can create and manipulate brushes and entities in the 3D view, with geometry tools for vertex editing, face extrusion, patch thickening and CSG shell modification. Texture tools support UV alignment, drag painting, copying textures between brush faces and patches, and locking textures during vertex or edge edits. Keyboard shortcuts, interface themes and fonts are customizable. Viewports offer anisotropic texture filtering and optional MSAA. When region mode is enabled, working compilations build only the map section in that region. Bundled Q3Map2 tools include automatic map packaging and BSP import and export as JSON; its Assimp library supports more than 40 model formats. Supported formats include .map, .bsp, .pk3, .dpk, .dpkdir, Valve 220, brush primitives, axial projection, .def, .ent and .fgd. Ready-to-use packages are available in the project's Releases section.