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NetRadiant-Custom

github.com

Free plan WindowsmacOSLinux
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Spec score 7.8 #11 of 25 in Game Modding Tools

What it is

NetRadiant-Custom is a free, open-source level editor for games based on id Tech, available on Windows, macOS and Linux. Its primary focus is Quake, Quake 3 and Quake Live, while releases include configurations for additional games. Users can create and manipulate brushes and entities in the 3D view, with geometry tools for vertex editing, face extrusion, patch thickening and CSG shell modification. Texture tools support UV alignment, drag painting, copying textures between brush faces and patches, and locking textures during vertex or edge edits. Keyboard shortcuts, interface themes and fonts are customizable. Viewports offer anisotropic texture filtering and optional MSAA. When region mode is enabled, working compilations build only the map section in that region. Bundled Q3Map2 tools include automatic map packaging and BSP import and export as JSON; its Assimp library supports more than 40 model formats. Supported formats include .map, .bsp, .pk3, .dpk, .dpkdir, Valve 220, brush primitives, axial projection, .def, .ent and .fgd. Ready-to-use packages are available in the project's Releases section.

Spec sheet

Purpose
NetRadiant-Custom is an open-source, cross-platform level editor for id Tech based games.Read 29 Sep 2026 · github.com
Security
The repository page shows a Security and quality section with 0.Read 29 Sep 2026 · github.com
3D editing
The editor supports brush and entity creation and manipulation in the 3D view.Read 29 Sep 2026 · github.com
Customization
Users can customize keyboard shortcuts, GUI themes, and fonts.Read 29 Sep 2026 · github.com
Downloads
The project points users to its Releases section for ready-to-use packages.Read 29 Sep 2026 · github.com
Geometry tools
Listed tools include vertex editing, brush face extrusion, patch thickening, and a CSG shell modifier.Read 29 Sep 2026 · github.com
Latest build
The Releases page identifies a Latest Build released on January 14 and lists four assets.Read 29 Sep 2026 · github.com
Map compilation
Working region compilations build only the regioned part of a map when region mode is enabled.Read 29 Sep 2026 · github.com
Model formats
The Q3Map2 feature list says its Assimp model-loading library supports more than 40 formats.Read 29 Sep 2026 · github.com
Project lineage
The project describes itself as a fork of NetRadiant, following GtkRadiant 1.4, a rewrite, version 1.5, and NetRadiant.Read 29 Sep 2026 · github.com
Q3Map2
The bundled Q3Map2 feature list includes an automatic map packager and support for importing and exporting BSP as JSON.Read 29 Sep 2026 · github.com
Rendering
The project lists anisotropic texture filtering and optional MSAA in viewports.Read 29 Sep 2026 · github.com
Target games
Its main focus is Quake, Quake 3, and Quake Live, and releases include configurations for many additional games.Read 29 Sep 2026 · github.com
Texture editing
Features include a UV tool for texture alignment, drag painting, texture paste between brush faces and patches, and texture locking during vertex and edge manipulation.Read 29 Sep 2026 · github.com

Plans and prices

Free Free Open-source level editor; ready-to-use packages in Releases Read 29 Sep 2026 · github.com

Every NetRadiant-Custom plan and price →

Strong points and limits

Strong points

  • Free and open-source
  • Runs on Windows, macOS and Linux
  • Includes geometry and texture editing tools
  • Q3Map2 supports BSP import and export as JSON

Limits

  • Main focus is limited to three named games
  • Requires downloading packages from Releases

Who it suits

It suits people creating or editing levels for id Tech-based games, especially Quake, Quake 3 and Quake Live. It runs on Windows, macOS and Linux.

NetRadiant-Custom in depth

Read the full write-up

Overview

NetRadiant-Custom is a cross-platform editor for building levels in id Tech games. Quake-series level designers get the clearest fit, with geometry, texture, and compilation tools gathered in one editor. Its game-specific focus is an advantage for those projects, but narrows its appeal for creators working elsewhere.

Key features

In the 3D view, users can create and manipulate brushes and entities. Vertex editing, face extrusion, patch thickening, and a CSG shell modifier give level designers several approaches to shaping geometry; the breadth is useful when refining maps, though it remains oriented around supported game configurations rather than general-purpose 3D work.

Texture tools cover UV alignment, drag painting, copying textures between brush faces and patches, and locking textures during vertex or edge changes. That combination helps preserve texture placement as geometry changes. Anisotropic filtering and optional MSAA are available in viewports, while shortcuts, themes, and fonts can be customized to suit individual workflows.

With region mode enabled, a working compilation builds only the selected map region, which can shorten iteration on a section. Bundled Q3Map2 features include automatic map packaging and BSP import and export as JSON. Its Assimp model-loading library supports more than 40 formats. Archive extraction, mod packaging, and script editing add useful scope beyond map construction. Supported formats include.map,.bsp,.pk3,.dpk,.dpkdir, Valve 220, brush primitives, axial projection,.def,.ent, and.fgd.

The project descends from NetRadiant, after the GtkRadiant 1.4 and 1.5 lineage. Its main focus is Quake, Quake 3, and Quake Live, with configurations for many additional games in releases. That lineage and configuration model make it a focused choice, not a universal editor for every game engine.

Pricing

The Free plan costs nothing and includes the open-source editor, with ready-to-use packages in Releases. There is no free trial because the software is already free. This is a straightforward fit for individual creators and mod teams who want a no-cost editor; no paid tier or seat-based price is part of the plan.

Platforms

NetRadiant-Custom runs on Windows, macOS, and Linux. That cross-platform support makes it viable for teams using different desktop systems, while its editing workflow remains centered on a desktop editor.

Who it's for

Choose it if you build Quake-family levels or work with one of the additional game configurations, and want geometry editing, texture controls, and map compilation in the same free tool. Look elsewhere if your project belongs to a game ecosystem that NetRadiant-Custom does not target.

Pros and cons

Pros: No-cost access to an open-source editor and ready-to-use release packages keeps the entry cost low.

Pros: Geometry, texture, viewport, and region-compilation tools support detailed map work and focused iteration.

Pros: Q3Map2 packaging and BSP JSON features, plus broad model-format support, extend its usefulness beyond basic level shaping.

Cons: Its main focus is Quake and related games, so creators in other ecosystems may find the configuration range a poor match.

Cons: The feature set is specialized around level editing and mod workflows rather than general-purpose 3D creation.

Alternatives

For a curated starting point, browse Game Modding Tools. The alternatives serve different needs:

Minecraft Launcher suits players seeking a free launcher across desktop and mobile platforms; access to games requires ownership or a time-limited demo.

Chunker is an open-source game-modding alternative for Linux, macOS, Windows, and the web.

Game Extractor is a better fit for reading and extracting archives from thousands of games; archive editing, saving, and previews are in its $10, paid once Full Version.

OpenMW-CS is the free construction set for the OpenMW game engine, a more relevant choice for that engine's projects.

QuickBMS is a free, open-source, multiplatform alternative when the task calls for a tool in that category rather than a level editor.

DarkRadiant is another free, open-source level editor; it requires game resources that the editor does not install.

Reloaded-II is another free option for readers comparing modding tools.

StarCraft II Editor is the more direct choice for creating maps and mods for StarCraft II, on macOS or Windows.

Verdict

NetRadiant-Custom is a strong choice for Quake-oriented level designers who want a free editor with substantial geometry and texture controls plus useful compilation features. Its specialization is also the main reason to look elsewhere: projects outside its id Tech and configured-game focus need a tool built for their target ecosystem.

Verdict

NetRadiant-Custom provides a broad set of level and texture editing tools at no cost. Its main focus is Quake and related titles, with configurations for additional games in releases.

Where Specifiction places it

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