GitHub CodeQL vs NetRadiant-Custom
GitHub CodeQL
codeql.github.comNetRadiant-Custom
github.comSide by side
| Figure | GitHub CodeQL | NetRadiant-Custom |
|---|---|---|
| Price from | $30/mo | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 5 | 1 |
| Spec score · Game Modding Tools | 8.6 (#2) | 7.8 (#11) |
| Purpose | CodeQL is a language and toolchain for code analysis that treats code as data. | NetRadiant-Custom is an open-source, cross-platform level editor for id Tech based games. |
Plans
GitHub CodeQL
- Free for research and open sourceFree
- GitHub Code Security$30 a month
- CodeQL for open source and researchFree
- GitHub Code Security$30 a month
- GitHub Free with CodeQL code scanningPrice not published
In their own words
GitHub CodeQL
GitHub CodeQL has no write-up on Specifiction yet; its figures are above.
NetRadiant-Custom
NetRadiant-Custom is a free, open-source level editor for games based on id Tech, available on Windows, macOS and Linux. Its primary focus is Quake, Quake 3 and Quake Live, while releases include configurations for additional games. Users can create and manipulate brushes and entities in the 3D view, with geometry tools for vertex editing, face extrusion, patch thickening and CSG shell modification. Texture tools support UV alignment, drag painting, copying textures between brush faces and patches, and locking textures during vertex or edge edits. Keyboard shortcuts, interface themes and fonts are customizable. Viewports offer anisotropic texture filtering and optional MSAA. When region mode is enabled, working compilations build only the map section in that region. Bundled Q3Map2 tools include automatic map packaging and BSP import and export as JSON; its Assimp library supports more than 40 model formats. Supported formats include .map, .bsp, .pk3, .dpk, .dpkdir, Valve 220, brush primitives, axial projection, .def, .ent and .fgd. Ready-to-use packages are available in the project's Releases section.