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SPECIFICTION
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ArtMoney vs MacCE

ArtMoney

artmoney.ru

MacCE

github.com

Side by side

FigureArtMoneyMacCE
Price fromFree—
Free planYes—
Free trial——
Open source——
WindowsYes—
macOS—Yes
Plans published30
Spec score · Game Memory Editors8.3 (#3)6.8 (#20)
PurposeArtMoney is a Windows game memory editor that finds and modifies values such as money, health, ammunition, and resources in running PC games.MacCE is a native Cheat-Engine-style memory scanner for macOS programs running under Windows translation layers.

Plans

ArtMoney

  • ArtMoney SE (Special Edition)Free
  • ArtMoney PRO$24.90, paid once
  • ArtMoney PRO VIP Edition (Undetectable)$44.91, paid once

ArtMoney pricing →

MacCE

No plans published.

MacCE pricing →

In their own words

ArtMoney

ArtMoney is a standalone Windows game memory editor for locating and changing values in running PC games, such as money, health, ammunition, and resources. Its search methods cover exact and range values, unknown and encoded values, sequences, hexadecimal data, structures, and formulas. Tools for memory analysis include pointer scanning, a memory editor, a disassembler, a debugger, and breakpoints. ArtMoney Tables are AMT files with prepared game information such as saved addresses and descriptions; the tables page lists 6,728 tables. It also provides emulator options and supports emulator addresses and pointers. Microsoft Windows is the listed system requirement, with 32-bit and 64-bit versions and support for Windows 10 and 11. The free SE edition omits some features, including folder and structure search, and its pointer-to-pointer scanner handles up to three levels, compared with six in PRO. PRO costs $24.90 per one-time payment; updates of ArtMoney v8 Pro Edition are free. The vendor says the program is not intended for multiplayer or online games.

Visit artmoney.ru

MacCE

MacCE is a free, open-source memory scanner for macOS programs running through Windows translation layers. It documents both a graphical interface and a command-line interface, targeting environments including Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple’s Game Porting Toolkit, and custom Wine builds. Scans cover numeric values, comparisons, ranges, unknown initial values, and rescans for changed, unchanged, increased, or decreased values. AOB searches accept hexadecimal patterns with ?? wildcards, while string scans support UTF-8 and UTF-16LE. Pointer scans follow one to four levels, and module-backed addresses are shown with a module basename and offset. Values can be frozen or refreshed periodically through watching. The project is released under the MIT License. Its README lists authorized uses such as software ownership, offline single-player games, CTF practice, exam targets, and debugging a personal Wine application, while advising against online games or services with anti-cheat or terms-of-service restrictions. There are no GitHub releases; build instructions require macOS, Xcode command-line tools, and GLFW from Homebrew.

Visit github.com