MacCE
github.com
What it is
MacCE is a free, open-source memory scanner for macOS programs running through Windows translation layers. It documents both a graphical interface and a command-line interface, targeting environments including Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple’s Game Porting Toolkit, and custom Wine builds. Scans cover numeric values, comparisons, ranges, unknown initial values, and rescans for changed, unchanged, increased, or decreased values. AOB searches accept hexadecimal patterns with ?? wildcards, while string scans support UTF-8 and UTF-16LE. Pointer scans follow one to four levels, and module-backed addresses are shown with a module basename and offset. Values can be frozen or refreshed periodically through watching. The project is released under the MIT License. Its README lists authorized uses such as software ownership, offline single-player games, CTF practice, exam targets, and debugging a personal Wine application, while advising against online games or services with anti-cheat or terms-of-service restrictions. There are no GitHub releases; build instructions require macOS, Xcode command-line tools, and GLFW from Homebrew.
Spec sheet
- Purpose
- MacCE is a native Cheat-Engine-style memory scanner for macOS programs running under Windows translation layers.Read 8 Oct 2026 · github.com
- Product
- MacCE is a native Cheat Engine style memory scanner for macOS programs running through Windows translation layers.Read 4 Oct 2026 · github.com
- Intended users
- The project lists reversing owned software, offline single-player games, CTF practice, exam targets, and debugging one's own Wine app as intended uses.Read 8 Oct 2026 · github.com
- License
- MacCE is distributed under the MIT License.Read 8 Oct 2026 · github.com
- Authorized use
- The project says to use MacCE only with owned or authorized software or in CTF, research, or educational contexts, and warns against use on online games or services with anti-cheat or terms-of-service restrictions.Read 8 Oct 2026 · github.com
- Build requirements
- Building requires macOS, Xcode command-line tools, and GLFW installed through Homebrew.Read 8 Oct 2026 · github.com
- Byte patterns
- AOB scans accept hexadecimal patterns with ?? wildcards.Read 8 Oct 2026 · github.com
- Distribution
- The GitHub releases page says there are no releases, and the README provides build instructions instead.Read 4 Oct 2026 · github.com
- Interfaces
- The repository documents both a GUI and a command-line interface.Read 8 Oct 2026 · github.com
- Permissions
- The project says its binaries use the com.apple.security.cs.debugger entitlement and that attaching to one's own processes does not require sudo or disabling SIP.Read 8 Oct 2026 · github.com
- Pointers and modules
- It includes a 1–4 level pointer-chain scan and a module map that displays module-relative addresses.Read 8 Oct 2026 · github.com
- Scan types
- It supports numeric and string scans, comparisons and range filters, unknown initial scans, and rescans for changed, unchanged, increased, or decreased values.Read 8 Oct 2026 · github.com
- Scans
- It supports numeric value scans and rescans, unknown initial scans, and AOB byte patterns with wildcards.Read 4 Oct 2026 · github.com
- Strings
- String scans support UTF-8 and UTF-16LE.Read 4 Oct 2026 · github.com
- Target environments
- The README lists Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple's Game Porting Toolkit, and game bundled custom Wine builds.Read 4 Oct 2026 · github.com
- Translation layers
- The project names Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple's Game Porting Toolkit, and custom Wine builds as supported target environments.Read 8 Oct 2026 · github.com
- Usage restriction
- The authors advise against use on online games or services with anti cheat or Terms of Service restrictions and state that use should be authorized.Read 4 Oct 2026 · github.com
- Watch and lock
- Users can freeze values and periodically refresh watched values.Read 8 Oct 2026 · github.com
Strong points and limits
Strong points
- Free and MIT-licensed
- GUI and command-line interfaces
- Supports numeric, string, and AOB scans
- One-to-four-level pointer scanning
- Works with multiple Wine-based environments
Limits
- No GitHub releases are listed
- Requires building from source
- Use is discouraged on anti-cheat services
- Build requires Xcode tools and GLFW
Who it suits
MacCE suits macOS users examining authorized software running through supported Windows translation layers. It also fits CTF, educational, and personal Wine debugging work.
Verdict
MacCE offers broad scanning and pointer features for macOS-hosted Windows environments, with both GUI and CLI access. Distribution is source-based, and its stated usage is limited to authorized or educational contexts.
Where Specifiction places it
- Game Memory Editors#20 of 236.8