chromedp vs MacCE
chromedp
github.comMacCE
github.comSide by side
| Figure | chromedp | MacCE |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | — |
| macOS | Yes | Yes |
| Linux | Yes | — |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 1 | 0 |
| Spec score · Game Memory Editors | 8.5 (#2) | 6.8 (#20) |
| License | The repository identifies its license as MIT. | MacCE is distributed under the MIT License. |
| Purpose | chromedp is a Go package for driving browsers that support the Chrome DevTools Protocol, without an external driver. | MacCE is a native Cheat-Engine-style memory scanner for macOS programs running under Windows translation layers. |
Plans
In their own words
chromedp
chromedp is a Go package for driving browsers that support the Chrome DevTools Protocol without an external driver. It runs Chrome headlessly by default and supports actions such as navigating, clicking, reading page text, running JavaScript, filling forms, and waiting for elements. Its examples also cover cookies, HTTP headers, proxy authentication, request interception, session restoration, and HAR recording. For output, it can capture screenshots, print pages to PDF, and save screencast frames as JPEG files. Separate browser contexts can support parallel work, but sharing one context between goroutines can cause races. A separate remote module connects to an already-running browser over WebSocket, and the project provides a headless-shell Docker image. By default, Chrome communicates over remote-debugging pipes and does not open a debugging port; switching to WebSocket uses one. The package is available under the MIT license at free. The README requires Go 1.27 or newer.
MacCE
MacCE is a free, open-source memory scanner for macOS programs running through Windows translation layers. It documents both a graphical interface and a command-line interface, targeting environments including Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple’s Game Porting Toolkit, and custom Wine builds. Scans cover numeric values, comparisons, ranges, unknown initial values, and rescans for changed, unchanged, increased, or decreased values. AOB searches accept hexadecimal patterns with ?? wildcards, while string scans support UTF-8 and UTF-16LE. Pointer scans follow one to four levels, and module-backed addresses are shown with a module basename and offset. Values can be frozen or refreshed periodically through watching. The project is released under the MIT License. Its README lists authorized uses such as software ownership, offline single-player games, CTF practice, exam targets, and debugging a personal Wine application, while advising against online games or services with anti-cheat or terms-of-service restrictions. There are no GitHub releases; build instructions require macOS, Xcode command-line tools, and GLFW from Homebrew.