DOSBox Cheat Engine vs MacCE
DOSBox Cheat Engine
github.comMacCE
github.comSide by side
| Figure | DOSBox Cheat Engine | MacCE |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | Yes |
| Linux | Yes | — |
| Plans published | 1 | 0 |
| Spec score · Game Memory Editors | 7.9 (#4) | 6.8 (#20) |
| Distribution | Precompiled executables are offered for Windows and Linux, and the README also describes running the Python source directly. | The GitHub releases page says there are no releases, and the README provides build instructions instead. |
| Purpose | A single-page web application for scanning, editing, and freezing emulated memory in DOSBox Staging. | MacCE is a native Cheat-Engine-style memory scanner for macOS programs running under Windows translation layers. |
Plans
In their own words
DOSBox Cheat Engine
DOSBox Cheat Engine is a single-page web application for scanning, editing, and freezing emulated memory in DOSBox Staging. Search for values, narrow the results, and add memory addresses to a Cheat Table; values in the table can be changed by double-clicking or frozen so they do not decrease. Live memory polling can be paused during CPU-heavy game segments. Cheat tables can be exported and loaded as JSON files, and Shift-click or Ctrl-click supports range selection. The application connects to DOSBox Staging through its Web Server API, which must be enabled in the emulator configuration. It requires DOSBox Staging 0.83 or newer; the API web server's default local address is http://127.0.0.1:8086. Precompiled executables are offered for Windows and Linux, and the Python source can be run directly using only the standard library, without a pip installation. The project is MIT licensed and free. Closing the browser tab sends a signal for the Python server to shut down gracefully.
MacCE
MacCE is a free, open-source memory scanner for macOS programs running through Windows translation layers. It documents both a graphical interface and a command-line interface, targeting environments including Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple’s Game Porting Toolkit, and custom Wine builds. Scans cover numeric values, comparisons, ranges, unknown initial values, and rescans for changed, unchanged, increased, or decreased values. AOB searches accept hexadecimal patterns with ?? wildcards, while string scans support UTF-8 and UTF-16LE. Pointer scans follow one to four levels, and module-backed addresses are shown with a module basename and offset. Values can be frozen or refreshed periodically through watching. The project is released under the MIT License. Its README lists authorized uses such as software ownership, offline single-player games, CTF practice, exam targets, and debugging a personal Wine application, while advising against online games or services with anti-cheat or terms-of-service restrictions. There are no GitHub releases; build instructions require macOS, Xcode command-line tools, and GLFW from Homebrew.