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DOSBox Cheat Engine vs MacCE

DOSBox Cheat Engine

github.com

MacCE

github.com

Side by side

FigureDOSBox Cheat EngineMacCE
Price fromFree—
Free planYes—
Free trial——
Open source——
WebYes—
WindowsYes—
macOSYesYes
LinuxYes—
Plans published10
Spec score · Game Memory Editors7.9 (#4)6.8 (#20)
DistributionPrecompiled executables are offered for Windows and Linux, and the README also describes running the Python source directly.The GitHub releases page says there are no releases, and the README provides build instructions instead.
PurposeA single-page web application for scanning, editing, and freezing emulated memory in DOSBox Staging.MacCE is a native Cheat-Engine-style memory scanner for macOS programs running under Windows translation layers.

Plans

DOSBox Cheat Engine

  • DOSBox Cheat EngineFree

DOSBox Cheat Engine pricing →

MacCE

No plans published.

MacCE pricing →

In their own words

DOSBox Cheat Engine

DOSBox Cheat Engine is a single-page web application for scanning, editing, and freezing emulated memory in DOSBox Staging. Search for values, narrow the results, and add memory addresses to a Cheat Table; values in the table can be changed by double-clicking or frozen so they do not decrease. Live memory polling can be paused during CPU-heavy game segments. Cheat tables can be exported and loaded as JSON files, and Shift-click or Ctrl-click supports range selection. The application connects to DOSBox Staging through its Web Server API, which must be enabled in the emulator configuration. It requires DOSBox Staging 0.83 or newer; the API web server's default local address is http://127.0.0.1:8086. Precompiled executables are offered for Windows and Linux, and the Python source can be run directly using only the standard library, without a pip installation. The project is MIT licensed and free. Closing the browser tab sends a signal for the Python server to shut down gracefully.

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MacCE

MacCE is a free, open-source memory scanner for macOS programs running through Windows translation layers. It documents both a graphical interface and a command-line interface, targeting environments including Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple’s Game Porting Toolkit, and custom Wine builds. Scans cover numeric values, comparisons, ranges, unknown initial values, and rescans for changed, unchanged, increased, or decreased values. AOB searches accept hexadecimal patterns with ?? wildcards, while string scans support UTF-8 and UTF-16LE. Pointer scans follow one to four levels, and module-backed addresses are shown with a module basename and offset. Values can be frozen or refreshed periodically through watching. The project is released under the MIT License. Its README lists authorized uses such as software ownership, offline single-player games, CTF practice, exam targets, and debugging a personal Wine application, while advising against online games or services with anti-cheat or terms-of-service restrictions. There are no GitHub releases; build instructions require macOS, Xcode command-line tools, and GLFW from Homebrew.

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