AssetRipper vs Project IGI Game Converter
AssetRipper
assetripper.comProject IGI Game Converter
github.comSide by side
| Figure | AssetRipper | Project IGI Game Converter |
|---|---|---|
| Price from | $10/mo | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | — |
| Plans published | 2 | 0 |
| Spec score · Game Asset Extractors | 8.5 (#2) | 7.2 (#18) |
| License | AssetRipper is licensed under the GNU General Public License v3.0. | The repository lists an MIT license. |
| Purpose | AssetRipper is an analysis tool for game developers. | The project describes itself as a standalone converter and inspector for Project IGI 1 game files. |
| Support | The project has a dedicated Discord server for development. | The repository exposes GitHub Issues as a place to report or track project issues. |
Plans
In their own words
AssetRipper
AssetRipper is an analysis tool for game developers working with Unity game files. It can identify accidentally included dependency assets, broken asset references, and code that could not be inlined or trimmed, as well as convert assets to native Unity format. Unity Project Export creates a project that can be opened in Unity Editor. For viewing content outside Unity, Primary Content Export produces meshes, scenes, and prefabs as GLB models, including for Blender workflows. Supported Unity versions range from 3.5.0 to 6000.4.X, with support quality varying by version. Free stable and nightly builds are available for Linux, macOS, and Windows. Premium access costs $10 a month while an eligible membership is active, and includes features such as shader decompilation, static mesh separation, prefab outlining, asset path overrides, user-defined package export, and deduplication. Vulkan and OpenGL shaders can be decompiled on any platform, but DirectX shaders are limited to Windows. Traditional Il2Cpp analysis succeeds on about 10% to 20% of methods on x86 games, with lower success on other platforms.
Project IGI Game Converter
Project IGI Game Converter is a standalone tool for inspecting and converting Project IGI 1 files, intended for modders and researchers working with game assets. It handles proprietary textures, meshes, scripts, archives, terrain, fonts, animations, audio, AI graphs, and lightmaps, with workflows for editing assets and putting them back into the game. Its GUI offers a searchable file tree, 3D model and 2D texture viewers, a texture editor, script and hex inspectors, and conversion actions. It can render MEF and OBJ models, export MEF to OBJ, convert TEX, SPR, and PIC images, and save texture edits in native formats. It also converts between QVM bytecode and QSC source and exports DAT mappings to JSON or binary packages. The CLI supports scripted builds, batch work, and recursive folder processing. Available on Windows and macOS, it is free under an MIT license. The Windows release retains the GUI; the macOS release is an Apple Silicon CLI build for macOS 12.0 or later. Applying model textures in the GUI requires choosing the active level folder in Settings.