Tech riderRev. 21 Sept 2026
Project IGI Game Converter
- 1Runs onMac, Windows
- 2CostsNot stated by the maker
- 3Asset typestextures, 3D meshes, scripts, resource archives, terrain, fonts, skeletal animations, audio, AI navigation graphs, lightmaps
- 4Game file formats.res, .qvm, .qsc, .tex, .spr, .pic, .mef, .mtp, .dat, .fnt, .lmp, .ctr, graph*.dat, .IFF, .wav, .olm
- 5Model formats.mef, .obj
- 6Texture formats.tex, .spr, .pic, .png, .tga
- 7Batch extractionYes
- 8Command-line supportYes
7 lines stated Written from the maker's own pages: github.com

Overview
Project IGI Game Converter is ranked #7 of 24 in game asset extractors on Specifiction. It runs on macOS, Windows.
Compared on game asset extractors
- Free plan
- Yesgithub.com
- Asset types
- textures, 3D meshes, scripts, resource archives, terrain, fonts, skeletal animations, audio, AI navigation graphs, lightmapsgithub.com
- Game file formats
- .res, .qvm, .qsc, .tex, .spr, .pic, .mef, .mtp, .dat, .fnt, .lmp, .ctr, graph*.dat, .IFF, .wav, .olmgithub.com
- Model formats
- .mef, .objgithub.com
- Texture formats
- .tex, .spr, .pic, .png, .tgagithub.com
- Batch extraction
- Yesgithub.com
- Command-line support
- Yesgithub.com
- Archive repacking
- Yesgithub.com
Facts
- Purpose
- A standalone converter and inspector for Project IGI 1 game files, intended to help modders and researchers extract, modify, and reinject game assets.github.com · 4 Oct 2026
- File formats
- It reads and converts proprietary textures, meshes, scripts, archives, terrain, fonts, and AI graphs.github.com · 4 Oct 2026
- GUI
- The graphical interface includes a searchable file tree, 3D model viewer, 2D texture viewer, texture editor, script and hex inspectors, and conversion actions.github.com · 4 Oct 2026
- CLI
- The command-line tool supports scripting, automated builds, batch tasks, and recursive folder processing.github.com · 4 Oct 2026
- Mesh conversion
- It exports proprietary MEF models to standard OBJ files.github.com · 4 Oct 2026
- Texture conversion
- It converts TEX, SPR, and PIC images, including PNG export and resizing.github.com · 4 Oct 2026
- Script conversion
- It decompiles QVM bytecode to QSC source and compiles QSC back to QVM.github.com · 4 Oct 2026
- Metadata
- It can export DAT mappings to JSON and compile them into binary DAT or MTP packages.github.com · 4 Oct 2026
- Animation
- The GUI can play IFF bone animations on textured MEF models with skeletal skinning.github.com · 4 Oct 2026
- Lightmaps
- The changelog documents lightmap support for MEF Type 3 models and commands for inspecting and exporting OLM lightmaps.github.com · 4 Oct 2026
- GUI requirement
- Applying textures to 3D models requires selecting the active level folder in Settings so the converter can resolve texture mappings.github.com · 4 Oct 2026
- Integration
- The project describes conversion workflows to standard OBJ and PNG files and metadata export to JSON; it does not state integrations with third-party services.github.com · 4 Oct 2026
- License
- The repository lists an MIT license.github.com · 4 Oct 2026
- Support
- The repository exposes GitHub Issues as a place to report or track project issues.github.com · 4 Oct 2026
- Asset workflow
- It is intended for modders and researchers to extract game assets, modify them with modern tools, and inject them back into the game.github.com · 5 Oct 2026
- Supported assets
- The README names textures, meshes, scripts, archives, terrain, fonts, and AI graphs among the proprietary formats it can inspect or convert.github.com · 5 Oct 2026
- 3D formats
- The GUI can render native .mef and .obj models, and the CLI can export .mef models to .obj.github.com · 5 Oct 2026
- Texture editing
- The GUI can preview .tex, .spr, and .pic assets and save texture edits back to the native game format.github.com · 5 Oct 2026
- Texture mapping limit
- To apply textures to 3D models in the GUI, the user must first select the active level folder in Settings so the correct texture mappings can be resolved.github.com · 5 Oct 2026
- macOS availability
- The v1.10.1 release provides a native Apple Silicon arm64 CLI build requiring macOS 12.0 or later, with no Qt dependency.github.com · 5 Oct 2026
- Windows availability
- The release notes say the Windows GUI remains the default build.github.com · 5 Oct 2026
- Security
- GitHub’s repository security page says the project has no detected security policy and no published security advisories.github.com · 5 Oct 2026
- Maker
- The maker profile describes Heaven-HM as a game developer and reverse engineer focused on Project I.G.I. modding, scripting, and engine tooling.github.com · 5 Oct 2026
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Where it ranks on Specifiction
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Sources
- github.com/heaven-hm/project-igi-converter· checked 4 Oct 2026
- github.com/heaven-hm/project-igi-converter/blob/de· checked 4 Oct 2026
- github.com/heaven-hm/project-igi-converter/release· checked 5 Oct 2026
- github.com/heaven-hm/project-igi-converter/securit· checked 5 Oct 2026
- github.com/heaven-hm· checked 5 Oct 2026

