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Audiokinetic Wwise vs Live Link Face

Audiokinetic Wwise

audiokinetic.com

Live Link Face

dev.epicgames.com

Side by side

FigureAudiokinetic WwiseLive Link Face
Price fromFreeFree
Free planYesYes
Free trialYes—
Open source——
WindowsYes—
macOSYes—
LinuxYes—
iOSYesYes
AndroidYesYes
Plans published41
Spec score · Game Audio Middleware8.7 (#1)7.9 (#9)
HeadquartersMontreal, Quebec, CanadaCary, North Carolina, United States
PurposeWwise combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API for interactive game audio and motion.Live Link Face captures facial performances and generates animation to drive MetaHuman characters in Unreal Engine.
SupportWithout a Direct Support Plan, users can ask questions through the public Audiokinetic Community Q&A; paid support plans include ticket allowances or unlimited tickets.The Google Play listing provides the support email [email protected].

Plans

Audiokinetic Wwise

  • IndieFree
  • Pro$8,000, paid once
  • Premium$25,000, paid once
  • Platinum$45,000, paid once

Audiokinetic Wwise pricing →

Live Link Face

  • Live Link FaceFree

Live Link Face pricing →

In their own words

Audiokinetic Wwise

Audiokinetic Wwise is a toolset for creating interactive game audio and motion. It combines an audio authoring application, sound engine, game simulator, plug-in architecture, and Authoring API. Its pipeline covers authoring, simulation, integration, in-game mixing, and real-time profiling. A project can organize sound, voice, music, and motion assets, playback behaviors, Events, simulations, profiling, and platform-specific SoundBanks. Wwise supports spatial audio, interactive music, dialogue management, localization, and audio streaming. Unity and Unreal Engine integrations are available; the Unity package includes a plug-in library, C# SDK API bindings, components, and Editor windows. The free trial is for non-commercial use and limits SoundBanks to 200 media assets. Commercial licenses are per title, with a license required for each platform used. Listed commercial plans start at $8,000, paid once; the price depends on platforms. The free Indie plan is for production budgets below $250K.

Visit audiokinetic.com

Live Link Face

Live Link Face captures facial performances and generates animation for MetaHuman characters in Unreal Engine. The iOS app supports real-time and processed animation and can capture raw video and depth data for the MetaHuman plugin. Epic describes the Android app as a beta for real-time MetaHuman facial animation. Animation streams over a network to Unreal Engine through the MetaHuman Live Link plugin; the phone and computer must be connected to a network. App settings include OSC connections for external controllers and devices. Android timecode can use the system clock, an NTP server, or a Tentacle Sync device for multi-device synchronization. Real-time Android animation is limited to certain Qualcomm chipsets, and Snapdragon 8s chipsets are unsupported; Android does not support capture for offline processing. Live Link Hub can download recorded media from Android and iOS devices and trigger recording on a connected phone. The app is free on iOS and Android. The App Store listing requires iOS 16 or later, while Epic’s workflow description specifies an iPhone 12 or later and a Windows 10/11 desktop PC.

Visit dev.epicgames.com