Avidemux vs Pigmi
Avidemux
avidemux.sourceforge.netPigmi
pigmi.ruSide by side
| Figure | Avidemux | Pigmi |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | Yes | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Plans published | 2 | 1 |
| Spec score · Game Texture Software | 8.1 (#12) | 7.4 (#27) |
| License | The program is available under the GNU GPL license. | The source is available under PolyForm Perimeter License 1.0.1, which restricts using it to provide a competing product or service without a separate license. |
| Purpose | Avidemux is a free video editor designed for simple cutting, filtering and encoding tasks. | Pigmi is a desktop editor for texture palettes, gradient atlases, and PBR material maps. |
| Support | The homepage welcomes patches, translations and bug reports. | The maker invites questions and bug reports through a personal Telegram contact and accepts donations to support hosting and development. |
Plans
In their own words
Avidemux
Avidemux has no write-up on Specifiction yet; its figures are above.
Pigmi
Pigmi is a desktop editor for texture palettes, gradient atlases, and PBR material maps. It runs on macOS, Windows, and Linux, with a Free plan priced at free. Gradient tools include linear, radial, and conic forms, stepped rows and columns, RGB or HSL interpolation, editable color stops, and opacity. Palette elements can sit in nested folders and support multi-selection, ordering, visibility, isolation, copy and paste, plus name search. Material controls cover albedo, roughness, metallic, emission, clearcoat, and clearcoat roughness. Enabled maps export as PNG or WebP, and Pigmi can create a packed MRC map while synchronizing document edits with exports. Palette generation uses Huemint and preserves locked stops. Optional Blender add-ons handle palette UV mapping, vertex-color painting, and mesh attachments. A local STDIO MCP adapter supports compatible AI clients and requires Node.js. Editing and exporting are local; generation sends constraints to Huemint.