AwesomeBump vs Mixos Paint
AwesomeBump
github.comMixos Paint
mixos.ioSide by side
| Figure | AwesomeBump | Mixos Paint |
|---|---|---|
| Price from | Free | $5.99/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | — | Yes |
| Plans published | 1 | 8 |
| Spec score · 3D Texturing Software | 8.0 (#11) | 9.0 (#1) |
| Support | The maker invites bug reports and problems by email at [email protected] and accepts pull requests for fixes or improvements. | Support is available by email at [email protected], and the app includes a feedback button that attaches the app version. |
Plans
Mixos Paint
- FreeFree
- Pro$5.99 a month
- Pro$8.99 a month
- Max$13.99 a month
- Max$17.99 a month
- Pay once license$79, paid once
- Pay once license$99, paid once
- Pro license$99, paid once
In their own words
AwesomeBump
AwesomeBump creates material textures from a single image, including normal, height, specular, ambient occlusion, metallic and roughness maps. It can convert normal maps to height maps and height maps to normal maps, as well as extract bump information from an image. Other tools include seamless texture creation, perspective transformation, real-time tessellation, grunge maps, material textures and bump-map mixing. The maker says 99% of image processing happens on the GPU, with parameters adjustable in real time. Images can be saved as PNG, JPG, BMP or TGA. The project is free software under the GNU Lesser General Public License version 3 or later, with support for Windows, Linux and macOS. The README links Windows 5.1 binaries for Windows 7, 8 and 10, and Linux builds for Ubuntu 18 and Ubuntu 14. Build instructions require graphics hardware supporting OpenGL 4.0; an OpenGL 3.3 build is available without tessellation. The README also warns that the current CMake script does not work.
Mixos Paint
Mixos Paint is a browser-based tool for painting layered PBR materials onto 3D models, with brushes, geometry-driven smart masks, and live viewport updates. Layers support blend modes, opacity, and separate controls for color, height, roughness, and metallic channels. Smart masks can generate effects such as edge wear, curvature, grime, and cavity. The app imports GLB, glTF, FBX, and OBJ models, and lists 2,669 ready-made PBR materials; users can import their own material libraries. Painting is free without a time limit, but exporting finished texture maps requires a paid plan or license. Paid exports include PBR maps up to 4K and presets for Blender, Unreal, Unity, Godot, Cinema 4D, Maya, and Houdini. The free desktop app's Live Link streams changing maps to Blender, Cinema 4D, and Unreal. Pro costs $8.99/mo, Max costs $17.99/mo, and a Pro license costs $99 once. Mixos says editing runs on the user's device, but it has no certifications or uptime guarantee.