AwesomeBump vs ShaderMap
AwesomeBump
github.comShaderMap
shadermap.comSide by side
| Figure | AwesomeBump | ShaderMap |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 1 | 4 |
| Spec score · 3D Texturing Software | 8.0 (#11) | 7.6 (#20) |
| Purpose | AwesomeBump generates normal, height, specular, ambient occlusion, metallic, and roughness textures from a single image. | ShaderMap generates rendering and PBR maps from source images, 3D models, and light scan photo stacks. |
| Support | The maker invites bug reports and problems by email at [email protected] and accepts pull requests for fixes or improvements. | Users can seek help through the ShaderMap support forums to ask questions, report bugs, and get assistance. |
Plans
ShaderMap
- Basic LicenseFree
- Student$19, paid once
- Personal$29, paid once
- Commercial$49, paid once
In their own words
AwesomeBump
AwesomeBump creates material textures from a single image, including normal, height, specular, ambient occlusion, metallic and roughness maps. It can convert normal maps to height maps and height maps to normal maps, as well as extract bump information from an image. Other tools include seamless texture creation, perspective transformation, real-time tessellation, grunge maps, material textures and bump-map mixing. The maker says 99% of image processing happens on the GPU, with parameters adjustable in real time. Images can be saved as PNG, JPG, BMP or TGA. The project is free software under the GNU Lesser General Public License version 3 or later, with support for Windows, Linux and macOS. The README links Windows 5.1 binaries for Windows 7, 8 and 10, and Linux builds for Ubuntu 18 and Ubuntu 14. Build instructions require graphics hardware supporting OpenGL 4.0; an OpenGL 3.3 build is available without tessellation. The README also warns that the current CMake script does not work.
ShaderMap
ShaderMap is a Windows application for generating rendering and physically based rendering maps from source images, 3D models, and light scan photo stacks. It bakes normal, ambient occlusion, curve, color ID, and depth maps from 3D geometry, then generates roughness and metalness maps for PBR workflows. Maps can be packed into RMA and RMAD formats. The Normal Editor supports painting and modifying normal maps with tools and layers. Batch processing handles groups of source maps through LUA scripting and project configurations. Users can send maps to an external image editor and return them after saving. A C/C++ SDK supports plugins for maps, geometry importers, and filters under the MIT License. ShaderMap works offline, although automatic updates and the support feed require internet access. The free Basic License disables PRO features and may show ads up to three times daily. Paid one-time licenses are Student 19.00 USD, Personal 29.00 USD, and Commercial 49.00 USD.