Aximmetry vs Chaos Arena
Aximmetry
aximmetry.comChaos Arena
chaos.comSide by side
| Figure | Aximmetry | Chaos Arena |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | Yes | Yes |
| iOS | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Virtual Production Software | 8.5 (#2) | 8.0 (#8) |
| Headquarters | Budapest, Hungary | Karlsruhe, Germany |
| Tracking | Professional camera tracking systems are supported only by the Broadcast & Film Edition. | Supported camera tracking protocols include FreeD, Vicon, stYpe, OptiTrack, and EZtrack, and tracking data can be saved as Alembic. |
Plans
In their own words
Aximmetry
Aximmetry is real-time 3D virtual studio software for virtual production, running on Windows. Broadcast & Film combines chroma keying, calibration, live compositing, and XR functions such as LED-wall set extension and color calibration. That edition includes Unreal Engine integration plugins, supports unlimited SDI and NDI I/O ports, and lists SMPTE 2110, SRT, and newsroom MOS protocols. Professional camera tracking is limited to Broadcast & Film. Aximmetry lists seven virtual stock sets: three for Unreal Engine and four for its native engine. The free Studio Limited edition has no watermark, one NDI channel, and basic tracking, but cannot run Unreal scenes. The product also offers an AI Assistant and MCP support for third-party agents; AI integration requires Maintenance+ or a subscription, and the Assistant needs an AI-provider API key. Aximmetry Eye is an iOS companion app for tracking data, mobile preview, and SRT camera-feed streaming. The Broadcast & Film lifetime license costs $5,990 as a one-time purchase; taxes and other public dues are excluded.
Chaos Arena
Chaos Arena is a Windows solution for real-time ray tracing and in-camera visual effects on virtual production stages. It moves 3D content to LED walls without preprocessing and supports carrying assets from pre-production through post-production. Arena renders global illumination, reflections, refractions, and shadows with real-time path tracing, plus single-pass rendering. Artists can adjust lights, exposure, assets, and materials during production through its interface and Material Editor. Assets from Maya, Houdini, 3ds Max, and Blender can be used. Camera tracking protocols include FreeD, Vicon, stYpe, OptiTrack, and EZtrack, with tracking data saveable as Alembic. Stage features include distributed rendering, dual-GPU rendering, and Genlock through NVIDIA Quadro Sync. Arena supports ACEScg, HDR, OpenColorIO, USD, MaterialX, real-time depth of field, lens encoders, regional decal color correction, and ray-traced Gaussian Splats. Chaos says one GPU can render a quarter of a trillion polygons at 60 fps. The product is described as out of beta and production-ready. Pricing is available by contacting Chaos for a quote or demo.