Chaos Arena
chaos.com
What it is
Chaos Arena is a Windows solution for real-time ray tracing and in-camera visual effects on virtual production stages. It moves 3D content to LED walls without preprocessing and supports carrying assets from pre-production through post-production. Arena renders global illumination, reflections, refractions, and shadows with real-time path tracing, plus single-pass rendering. Artists can adjust lights, exposure, assets, and materials during production through its interface and Material Editor. Assets from Maya, Houdini, 3ds Max, and Blender can be used. Camera tracking protocols include FreeD, Vicon, stYpe, OptiTrack, and EZtrack, with tracking data saveable as Alembic. Stage features include distributed rendering, dual-GPU rendering, and Genlock through NVIDIA Quadro Sync. Arena supports ACEScg, HDR, OpenColorIO, USD, MaterialX, real-time depth of field, lens encoders, regional decal color correction, and ray-traced Gaussian Splats. Chaos says one GPU can render a quarter of a trillion polygons at 60 fps. The product is described as out of beta and production-ready. Pricing is available by contacting Chaos for a quote or demo.
Spec sheet
- Purpose
- Chaos Arena is a real-time ray-tracing solution for in-camera visual effects on virtual production stages.Read 9 Oct 2026 · chaos.com
- Intended users
- Chaos describes Arena as suitable for filmmakers and content creators, including independent projects and large productions.Read 9 Oct 2026 · chaos.com
- Headquarters
- Karlsruhe, GermanyRead 28 Sep 2026 · chaos.com
- Founded
- 1997Read 28 Sep 2026 · chaos.com
- Additional features
- The page lists real-time depth of field, lens encoder support, decal color corrections, and ray-traced Gaussian Splats rendering.Read 9 Oct 2026 · chaos.com
- Asset workflow
- Arena brings 3D content from pipelines to LED walls without preprocessing and supports carrying assets from pre-production through post-production.Read 9 Oct 2026 · chaos.com
- Availability and support
- The maker invites prospective customers to contact its team for a quote, demo, or discussion of bespoke camera tracking setups.Read 8 Oct 2026 · chaos.com
- Buying and support
- The Arena page directs prospective customers to contact Chaos to request a quote or schedule a demo.Read 9 Oct 2026 · chaos.com
- Camera tracking
- Supported camera tracking protocols include FreeD, Vicon, stYpe, OptiTrack, and EZtrack, and tracking data can be saved as Alembic.Read 8 Oct 2026 · chaos.com
- Color correction
- Arena supports live, region-specific decal color corrections for matching physical set pieces with the digital background.Read 8 Oct 2026 · chaos.com
- DCC integrations
- The maker lists Maya, Houdini, 3ds Max, and Blender as tools whose assets can be used in Arena workflows.Read 8 Oct 2026 · chaos.com
- DCC tools
- The page names Maya, Houdini, 3ds Max, and Blender as tools whose assets can be used in Arena.Read 9 Oct 2026 · chaos.com
- Depth of field
- Arena supports real-time depth of field and can reflect physical lens changes on the LED wall when paired with lens encoders.Read 8 Oct 2026 · chaos.com
- Gaussian splats
- Arena supports ray-traced Gaussian Splats to bring real-world locations to virtual stages without heavy modeling.Read 8 Oct 2026 · chaos.com
- Maker headquarters
- Chaos says it is headquartered in Karlsruhe, Germany, and has offices in 11 cities worldwide.Read 9 Oct 2026 · chaos.com
- Material editing
- Arena includes a Material Editor for on-set shader adjustments within the Arena interface.Read 8 Oct 2026 · chaos.com
- On-set editing
- Artists can adjust lights, exposure, assets, and materials in real time during production.Read 9 Oct 2026 · chaos.com
- Performance claim
- The maker says Arena can render a quarter of a trillion polygons at 60 fps on a single GPU.Read 8 Oct 2026 · chaos.com
- Product status
- Chaos says Arena has transitioned out of beta and is production-ready.Read 9 Oct 2026 · chaos.com
- Real-time rendering
- Arena delivers fully ray-traced renders in real time, including global illumination, reflections, refractions, and shadows.Read 8 Oct 2026 · chaos.com
- Rendering
- Arena uses real-time path tracing and supports global illumination, reflections, refractions, shadows, and single-pass rendering.Read 9 Oct 2026 · chaos.com
- Rendering setup
- Arena supports distributed rendering, Genlock via NVIDIA Quadro Sync, and dual-GPU rendering.Read 8 Oct 2026 · chaos.com
- Scene capacity
- Chaos states Arena can render scenes with a quarter of a trillion polygons at 60 fps on a single GPU.Read 9 Oct 2026 · chaos.com
- Stage setup
- Arena supports LED volume setups of any size, distributed rendering, Genlock via NVIDIA Quadro Sync, and dual GPU rendering.Read 9 Oct 2026 · chaos.com
- Standards
- Arena supports ACEScg, HDR output, OpenColorIO, USD, and MaterialX.Read 9 Oct 2026 · chaos.com
- Tracking
- Supported camera tracking protocols include FreeD, Vicon, stYpe, OptiTrack, and EZtrack, and tracking data can be saved as Alembic.Read 9 Oct 2026 · chaos.com
- Workflow
- Arena moves 3D content to LED walls without preprocessing and lets teams use the same assets from pre-production through post-production.Read 8 Oct 2026 · chaos.com
Plans and prices
Strong points and limits
Strong points
- Real-time path tracing with global illumination and reflections
- Uses assets from four named DCC tools
- Supports multiple camera-tracking protocols
- Distributed, dual-GPU, and Genlock rendering
- Includes live material and color adjustments
Limits
- Windows platform only
- Pricing requires a quote
- Requires virtual-production stage hardware and setup
Who it suits
Chaos describes Arena for studios and filmmakers, from independent projects to large-budget productions. It suits teams building LED-stage workflows with real-time tracked rendering and on-set adjustments.
Verdict
Chaos Arena targets production teams needing ray-traced, tracked imagery on LED stages. Its integrations, rendering modes, and on-set controls cover a broad virtual-production workflow, while purchase details require direct contact.
Where Specifiction places it
- Virtual Production Software#8 of 288.0