BACKND vs GameLiveOps
BACKND
backnd.comGameLiveOps
gameliveops.comSide by side
| Figure | BACKND | GameLiveOps |
|---|---|---|
| Price from | $9/mo | $19/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Plans published | 10 | 3 |
| Spec score · Game LiveOps Software | 9.5 (#2) | 8.1 (#15) |
| Security | BACKND’s homepage says it encrypts data, continuously monitors for customer-information leakage risks, and has TTA V&V quality certification. | The privacy policy says protective measures may include encrypted transport, access controls, secrets handling, logging, credential isolation, and incident response procedures. |
| Support | The homepage advertises 24/7 support from experts in AWS, game servers and web back-office, and lists contact hours as KST 10:00–18:00. | The site lists [email protected] for support and privacy questions. |
Plans
BACKND
- FreeFree
- FREEFree
- FREE PlanFree
- BASIC 100$9 a month
- PRO 100$19 a month
- PRO Translate 100$28 a month
- PRO$29 a month
- SCALE$829 a month
- BasicPrice not published
- EnterprisePriced on request
In their own words
BACKND
BACKND is a backend API and SDK for game developers adding multiplayer and backend services to games. BACKND Base offers authentication, cloud data storage, rankings, notices, social functions, events, coupons, push notifications, receipt verification, and an admin console. Match handles 1:1, individual, and team matchmaking, with result processing and reconnection. Worlds provides persistent servers and real-time synchronization for MMO and other multiplayer games. Other services include real-time chat with moderation, profanity filtering, reports, sanctions, and translation; a database for user and shared game data; and server-side functions written in C# using Unity-style syntax. Documentation lists Unity and Unreal SDKs, a Platform API, and a.NET SDK. Worlds officially supports Unity, while other engines can call server APIs directly. The company says users can test all features for free, but gives no trial duration. Database FREE includes 300 MB read bandwidth, 100 MB write bandwidth, and 200 MB storage; exceeding the allowance can restrict game use. Listed paid plans include chat options from $9.00 per month and a database plan at $29.00 per month.
GameLiveOps
GameLiveOps has no write-up on Specifiction yet; its figures are above.