Tech riderRev. 30 Sept 2026
  1. 1Runs onAndroid, API, iOS, Linux, Mac, Web, Windows
  2. 2CostsFree plan · free trial · paid from $9/mo
  3. 3Game enginesUnity; Unreal Engine
  4. 4Remote configurationYes
  5. 5Live event toolsYes
  6. 6In-game messagingYes
6 lines stated Written from the maker's own pages: backnd.com
The BACKND homepage

Overview

BACKND is a backend API and SDK for game developers adding multiplayer and backend services to games. BACKND Base offers authentication, cloud data storage, rankings, notices, social functions, events, coupons, push notifications, receipt verification, and an admin console. Match handles 1:1, individual, and team matchmaking, with result processing and reconnection. Worlds provides persistent servers and real-time synchronization for MMO and other multiplayer games. Other services include real-time chat with moderation, profanity filtering, reports, sanctions, and translation; a database for user and shared game data; and server-side functions written in C# using Unity-style syntax. Documentation lists Unity and Unreal SDKs, a Platform API, and a .NET SDK. Worlds officially supports Unity, while other engines can call server APIs directly. The company says users can test all features for free, but gives no trial duration. Database FREE includes 300 MB read bandwidth, 100 MB write bandwidth, and 200 MB storage; exceeding the allowance can restrict game use. Listed paid plans include chat options from $9.00 per month and a database plan at $29.00 per month.

Who it is for

BACKND suits game developers building multiplayer features, persistent worlds, or backend services into games. Its Unity and Unreal documentation and server-side C# functions are relevant to teams using those tools.

What is good

  • Base includes authentication, cloud data, and social functions.
  • Match supports individual and team matchmaking.
  • Worlds provides persistent servers and real-time synchronization.
  • Chat includes moderation and translation.
  • Advertises 24/7 expert support.

What to know first

  • Database FREE includes 200 MB storage.
  • Exceeding Database FREE allowances can restrict game usage.
  • Worlds officially supports Unity; other engines call server APIs directly.
  • Trial duration is not stated.

Specifiction review

BACKND: the full review

BACKND spans game backend, matchmaking, chat, database, and persistent-world services. Check the separate plan allowances, particularly Database FREE limits, before relying on a free tier.

BACKND is a game backend API and SDK for developers adding online services to games. It best suits teams that want accounts, matchmaking, chat and persistent worlds under one service; its modular plans make costs worth checking against each feature’s limits.

Overview

BACKND brings player accounts and game operations together with services for multiplayer play. Base covers common backend needs, while separate products handle chat, matchmaking, persistent worlds and database workloads. That breadth can reduce the number of backend components a game team must assemble, but it also means the free allowances are not interchangeable: Database has its own bandwidth and storage caps.

AFI, Inc. is based in Gangnam-gu, Seoul, Republic of Korea. BACKND says it encrypts data, monitors for customer-information leakage risks and holds TTA V&V quality certification. It is an AWS Official Partner and is available through AWS Marketplace.

Key features

Accounts, data and game operations

Base combines authentication, cloud data storage, social functions, rankings, notices, events, coupons, push notifications and receipt verification, with an admin console for backend management. Players can sign in with custom ID and password, guest login, or Google, Apple and Facebook accounts. This is a useful spread for games that need both account options and routine live operations without piecing those functions together separately.

Database supports user and shared game data, access permissions, SQL-like queries, indexes, backups and downloads. Its FREE allowance is 300 MB read bandwidth, 100 MB write bandwidth and 200 MB storage; exceeding those limits can restrict game usage. That makes the free tier a constrained starting point for data-heavy games, not a safe assumption for an expanding live service.

Multiplayer, chat and persistent worlds

Match supports 1:1, individual and team matchmaking, with result processing, reconnection and in-game chat. BACKND Chat adds real-time channels, auto-scaling, moderation tools, profanity filtering, reports, sanctions and translation. Channels can grow to 5,000 users, and concurrent users can scale to 100,000. Those capabilities suit games with active social play, though the separate chat plans vary in traffic, channel capacity and management features.

Worlds provides persistent servers and real-time state synchronization for MMO and other multiplayer games. Unity is officially supported; games using other engines can integrate by calling server APIs directly. Server-side functions can be written in C# with Unity-style syntax, using Visual Studio or Visual Studio Code extensions and a CLI. This favors teams already comfortable with Unity-oriented development; direct API integration gives other engines a route in, but not the same official engine support.

Integrations and operations

BACKND documentation covers Unity SDKs, an Unreal SDK, Platform API and .NET SDK across its products. The Chat SDK supports Android, iOS, Windows, Mac (Editor) and Linux, with Unity, Unreal and Platform API documentation. Webshop supports Newplay and Xsolla, and the feature handles authentication, item delivery, refunds and delivery history with no extra integration or operation cost. Unsupported webshop integrations can be submitted for review.

Refund Management supports Google Play, the App Store and ONE Store, including real-time refund webhooks and automatic user blocking; it requires Base SDK integration and store webhook registration. BACKND also advertises 24/7 expert support, while its stated contact hours are KST 10:00–18:00. Users can test all features for free, but no trial duration is stated.

Pricing

BACKND uses a freemium model, but the plans cover different products and should not be read as one uniform ladder. Chat’s Free plan costs 0.00 USD per free and includes up to 50 CCU, 1 GB/month traffic, core chat features and translation. BASIC 100 costs 9.00 USD per month for up to 100 users per channel, essential chat features and 5 GB/month traffic. PRO 100 costs 19.00 USD per month for the same channel capacity, core chat features and Pro management features. PRO Translate 100 costs 28.00 USD per month for up to 100 users per channel, Pro features and translation. The paid tiers trade a free starting point for higher traffic or management capability, but remain capped at 100 users per channel.

Database has a FREE Plan at 0.00 USD per free, with unlimited users, up to 100K free transaction calls per feature/month and up to 25 projects, subject to the separate Database FREE bandwidth and storage limits. BASIC has no monthly base fee: it includes FREE benefits, charges for usage beyond free limits and includes paid technical support. PRO costs 29.00 USD per month and includes 15 GB read bandwidth, 10 GB write bandwidth, 2 GB storage, 10 indexes and 100 tables. SCALE costs 829.00 USD per month for 300 GB read, 150 GB write, 20 GB storage, 10 indexes and 300 tables. PRO is a defined step up from the free caps; SCALE is a much larger commitment for workloads needing substantially more bandwidth, storage and tables. Enterprise uses custom pricing and offers a stable service environment with a dedicated-server option.

Check the relevant product allowance before choosing a free plan: database overages can restrict game use, while chat plans set their own concurrency, traffic and channel limits.

Platforms

BACKND lists Android, iOS, Linux, macOS, web, Windows and API platforms. Unity and Unreal Engine are named as supported game engines, though Worlds officially supports Unity and offers other engines API-based integration instead.

Who it's for

BACKND is a strong fit for game teams seeking a broad set of backend and multiplayer services, particularly Unity developers who need persistent worlds alongside accounts, chat or matchmaking. It is less compelling for projects that need predictable, unrestricted database capacity on a free plan, or that require official Worlds engine support beyond Unity.

Pros and cons

  • Pros: Base combines account choices, storage and live-operations functions, reducing the need to source each common game backend feature separately.
  • Pros: Match, Chat and Worlds cover matchmaking, moderation-rich chat and persistent state, with stated scaling capacities for chat.
  • Pros: Webshop support has no extra integration or operation cost, and refund handling connects to three named mobile stores.
  • Cons: Database FREE bandwidth and storage are modest, and exceeding allowances can restrict game usage.
  • Cons: Chat’s paid entry tiers are capped at 100 users per channel, so larger channels require a different plan or approach.
  • Cons: Worlds officially supports Unity; other engines must integrate through server APIs.

Alternatives

Consider Metaplay if local development without hard limits is the priority: its free plan includes the full SDK and a local server. brainCloud is another freemium game backend option, with a free development plan. Choose GameAnalytics when analytics is the need: its free plan has no MAU limits and includes dashboards, events, funnels, cohorts, retention and real-time reporting. Unity Version Control is the more relevant choice for source-control needs, with unlimited cloud seats on its free tier. Tenjin suits teams focused on attribution, with 2,000 free conversions per month and a charge for additional conversions. AccelByte Gaming Services offers a public-cloud foundations tier that is free while building, with usage fees as players arrive. Balancy is an alternative for teams seeking CMS and cloud-storage capabilities on a free plan. Hyperstone offers a free tier with unlimited seats and all platform features included.

Verdict

Choose BACKND if you want one game-focused service spanning backend basics, matchmaking, chat and persistent worlds, especially for a Unity project. Its breadth and operational integrations are the strongest reasons to shortlist it. Look elsewhere if your game needs generous free database capacity or official persistent-world support for an engine other than Unity.

BACKND plans and pricing

All plans
Free Free Free Up to 50 CCU · 1 GB/month traffic · core chat features · translation backnd.com · 30 Sept 2026
FREE Free Free 300 MB read bandwidth · 100 MB write bandwidth · 200 MB storage · 5 indexes · 50 tables backnd.com · 30 Sept 2026
FREE Plan Free Free Unlimited users · up to 100K free transaction calls per feature/month · up to 25 projects backnd.com · 30 Sept 2026
BASIC 100 $9/mo USD 9/month Up to 100 users per channel · essential chat features · 5 GB/month traffic backnd.com · 30 Sept 2026
PRO 100 $19/mo USD 19/month Up to 100 users per channel · core chat features · Pro management features backnd.com · 30 Sept 2026
PRO Translate 100 $28/mo USD 28/month Up to 100 users per channel · Pro features · translation backnd.com · 30 Sept 2026

Compared on game LiveOps software

Free plan
Yesbacknd.com
Game engines
Unity; Unreal Enginebacknd.com
Remote configuration
Yesbacknd.com
Live event tools
Yesbacknd.com
In-game messaging
Yesbacknd.com

Facts

Purpose
BACKND describes its SDK as a way to turn single-player games into multiplayer experiences while it handles complex backend work.backnd.com · 30 Sept 2026
Backend features
BACKND Base provides game backend features including authentication, data management, rankings, notices, social functions and an admin console.backnd.com · 30 Sept 2026
Multiplayer
BACKND Match supports 1:1, individual and team matchmaking, with result processing, reconnection and in-game chat features.backnd.com · 30 Sept 2026
Persistent worlds
BACKND Worlds provides persistent game servers and real-time world synchronization for multiplayer and MMO games.backnd.com · 30 Sept 2026
Database
BACKND Database supports user and shared game data, access permissions, SQL-like queries, indexes, backups and downloads.backnd.com · 30 Sept 2026
Server functions
BACKND Function lets developers write server-side features in C# using Unity-style syntax and provides Visual Studio and Visual Studio Code extensions and a CLI.backnd.com · 30 Sept 2026
Integrations
BACKND’s developer documentation lists Unity SDKs, an Unreal SDK, a Platform API and a .NET SDK across its products.docs.backnd.com · 30 Sept 2026
Webshop integrations
The Webshop page names Newplay and Xsolla as supported webshops and says unsupported webshop integrations can be submitted for review.backnd.com · 30 Sept 2026
Refund integrations
Refund Management supports Google Play, the App Store and ONE Store, and requires BACKND Base SDK integration plus store webhook registration.backnd.com · 30 Sept 2026
Security
BACKND’s homepage says it encrypts data, continuously monitors for customer-information leakage risks, and has TTA V&V quality certification.backnd.com · 30 Sept 2026
AWS
The homepage identifies BACKND as an AWS Official Partner and says the service is available through AWS Marketplace.backnd.com · 30 Sept 2026
Free access
The homepage says users can test all features for free; it does not state a trial duration.backnd.com · 30 Sept 2026
Support
The homepage advertises 24/7 support from experts in AWS, game servers and web back-office, and lists contact hours as KST 10:00–18:00.backnd.com · 30 Sept 2026
Company
The maker is AFI, Inc., with an address in Gangnam-gu, Seoul, Republic of Korea.backnd.com · 30 Sept 2026
Product purpose
BACKND is a backend API and SDK that turns single-player games into multiplayer experiences.backnd.com · 30 Sept 2026
Base backend
Base provides authentication, cloud data storage, social functions, rankings, notices, events, coupons, push notifications and receipt verification.backnd.com · 30 Sept 2026
Authentication
Base supports custom ID/password accounts, Google/Apple/Facebook federation accounts and guest login.backnd.com · 30 Sept 2026
Chat
BACKND Chat provides real-time channels, auto-scaling, moderation tools, profanity filtering, reports, sanctions and translation.backnd.com · 30 Sept 2026
Chat capacity
Chat channel capacity can expand up to 5,000 users and concurrent users can scale up to 100,000.backnd.com · 30 Sept 2026
Worlds
BACKND Worlds provides persistent servers with real-time state synchronization for MMO and other large-scale multiplayer games.docs.backnd.com · 30 Sept 2026
Worlds engine support
Worlds officially supports Unity, while other engines can integrate by directly calling server APIs.backnd.com · 30 Sept 2026
SDK platforms
The Chat SDK supports Android, iOS, Windows, Mac (Editor) and Linux, with Unity, Unreal and Platform API documentation.docs.backnd.com · 30 Sept 2026
Webshop
The Webshop feature supports user authentication, item delivery, refund handling and delivery history management with no extra integration or operation cost.backnd.com · 30 Sept 2026
Refund stores
Refund Management supports Google Play, App Store and ONE Store, including real-time refund webhooks and automatic user blocking.backnd.com · 30 Sept 2026
Database free limits
The Database FREE plan includes 300 MB read bandwidth, 100 MB write bandwidth and 200 MB storage, and exceeding the allowance can restrict game usage.backnd.com · 30 Sept 2026

Company

Headquarters
Seoul, Republic of Koreabacknd.com · 28 Sept 2026

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