Bandicam vs Rewind
Bandicam
bandicam.comRewind
github.comSide by side
| Figure | Bandicam | Rewind |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | — |
| Plans published | 8 | 1 |
| Spec score · Game recording software | 8.7 (#3) | 7.8 (#20) |
| Supported Platforms | Bandicam provides screen recorder products for Windows and Mac. | macOS and Windows |
Plans
Bandicam
- Personal Annual 1-PCPrice not published
- Personal Perpetual 1-PCPrice not published
- Business Annual 1-PC$49.46 a year
- Business Annual 2-PC$95.92 a year
- Personal Annual$33.26 a year
- Personal Bandicam + Bandicut$49.97 a year
- Personal Perpetual$53.90, paid once
- Business Bandicam + Bandicut$79.33 a year
In their own words
Bandicam
Bandicam is recording software for capturing screens, gameplay, webcam video, and audio. It can record computer sound and microphone input, capture multiple monitors, and save audio-only recordings as MP3 or WAV. Game recording supports DirectX, OpenGL, and Vulkan games; video sources can also include smartphones, consoles, webcams, and other external devices. Its webcam recorder can capture online meetings such as Zoom and Microsoft Teams. AI tools can transcribe recordings, remove webcam backgrounds, and zoom automatically; transcription can produce text for subtitles, notes, and scripts. The listed platforms include Linux, macOS, web, and Windows, while product information specifically identifies screen recorder products for Windows and Mac. A free download is available, but registration removes the watermark and recording limit. Paid plans advertise no recording time limit and no watermark. Personal Annual costs $33.26 a year, and Personal Perpetual costs $53.90, paid once. Commercial use with an invoice requires a Business License; personal licensing is for non-commercial use without an invoice.
Rewind
Rewind is free, open-source gameplay replay software for macOS and Windows. It continuously buffers the previous 15–60 seconds of gameplay and saves that window through a hotkey or when a game reports an event. Buffering can pause while you are at the desktop. Capture settings let you choose a display or application, select audio and microphone sources, configure storage cleanup, and rebind hotkeys. Encoding uses Apple VideoToolbox on macOS; Windows options include NVENC, AMF, Quick Sync, and x264. The clip library groups recordings by game and match, offers in-app playback, and shows event-type badges. Steam achievement detection reads local stats-cache files to save labeled clips without an API key or network connection. The README describes League of Legends tracking through its local Live Client Data API, with feature status varying by section. Integrations use sanctioned data sources or screen capture rather than memory reading, injection, or hooking. Rewind is GPLv3 licensed and labeled alpha; Windows capture is not yet validated on real hardware.