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SPECIFICTION
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Rewind

github.com

Free plan WindowsmacOS
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Spec score 7.8 #20 of 31 in Game recording software

What it is

Rewind is free, open-source gameplay replay software for macOS and Windows. It continuously buffers the previous 15–60 seconds of gameplay and saves that window through a hotkey or when a game reports an event. Buffering can pause while you are at the desktop. Capture settings let you choose a display or application, select audio and microphone sources, configure storage cleanup, and rebind hotkeys. Encoding uses Apple VideoToolbox on macOS; Windows options include NVENC, AMF, Quick Sync, and x264. The clip library groups recordings by game and match, offers in-app playback, and shows event-type badges. Steam achievement detection reads local stats-cache files to save labeled clips without an API key or network connection. The README describes League of Legends tracking through its local Live Client Data API, with feature status varying by section. Integrations use sanctioned data sources or screen capture rather than memory reading, injection, or hooking. Rewind is GPLv3 licensed and labeled alpha; Windows capture is not yet validated on real hardware.

Spec sheet

Purpose
Rewind buffers gameplay and saves recent clips on a hotkey or when a game reports an event.Read 11 Oct 2026 · github.com
License
Rewind is licensed under GPLv3 and describes itself as free and open source.Read 11 Oct 2026 · github.com
Anti-cheat approach
The project says integrations use sanctioned data sources or screen capture, and do not use memory reading, injection, or hooking.Read 11 Oct 2026 · github.com
Capture controls
Users can choose a display or application, set audio and microphone sources, configure storage cleanup, and rebind hotkeys.Read 11 Oct 2026 · github.com
Clip library
The library groups clips by game and match, with in-app playback and event-type badges.Read 11 Oct 2026 · github.com
Data access
Steam achievement detection reads local Steam files and requires no network or API key.Read 11 Oct 2026 · github.com
Downloads
The README lists a macOS DMG, Windows installer, and Windows portable ZIP as release downloads; the first macOS launch is unsigned and requires right-clicking Open.Read 11 Oct 2026 · github.com
Encoding
Rewind uses Apple VideoToolbox on macOS and lists NVENC, AMF, Quick Sync, and x264 as Windows encoding options.Read 11 Oct 2026 · github.com
GPU encoding
YesRead 20 Sep 2026 · github.com
Instant replay
YesRead 20 Sep 2026 · github.com
League of Legends
The README describes League match tracking and event-based clipping through its local Live Client Data API, while noting feature status varies across sections.Read 11 Oct 2026 · github.com
Recording modes
multi-modeRead 20 Sep 2026 · github.com
Release status
The project labels itself alpha and says Windows capture has not yet been validated on real Windows hardware.Read 11 Oct 2026 · github.com
Replay buffer
The app buffers the last 15–60 seconds of gameplay automatically, with a setting to pause buffering at the desktop.Read 11 Oct 2026 · github.com
Steam integration
Steam achievement unlocks can automatically save a labeled clip by reading the Steam client’s local stats-cache files; no key or network connection is needed.Read 11 Oct 2026 · github.com
Supported platforms
macOS and WindowsRead 20 Sep 2026 · github.com

Plans and prices

Free and open source Free GPLv3 Read 11 Oct 2026 · github.com

Every Rewind plan and price →

Strong points and limits

Strong points

  • Buffers 15–60 seconds automatically
  • Supports macOS and Windows
  • Offers several GPU encoding options
  • Groups clips by game and match
  • Steam detection needs no network or key

Limits

  • Project is labeled alpha
  • Windows capture lacks real-hardware validation
  • First macOS launch requires right-clicking Open
  • League feature status varies by section

Who it suits

Rewind suits players on macOS or Windows who want short replay clips and configurable capture sources. It is also for users comfortable with an alpha, GPLv3 open-source project.

Verdict

Rewind covers instant replay, event-triggered clips, configurable capture, and multiple encoders. Its alpha status and unvalidated Windows capture make release maturity an important consideration.

Where Specifiction places it

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