Rewind
github.com
What it is
Rewind is free, open-source gameplay replay software for macOS and Windows. It continuously buffers the previous 15–60 seconds of gameplay and saves that window through a hotkey or when a game reports an event. Buffering can pause while you are at the desktop. Capture settings let you choose a display or application, select audio and microphone sources, configure storage cleanup, and rebind hotkeys. Encoding uses Apple VideoToolbox on macOS; Windows options include NVENC, AMF, Quick Sync, and x264. The clip library groups recordings by game and match, offers in-app playback, and shows event-type badges. Steam achievement detection reads local stats-cache files to save labeled clips without an API key or network connection. The README describes League of Legends tracking through its local Live Client Data API, with feature status varying by section. Integrations use sanctioned data sources or screen capture rather than memory reading, injection, or hooking. Rewind is GPLv3 licensed and labeled alpha; Windows capture is not yet validated on real hardware.
Spec sheet
- Purpose
- Rewind buffers gameplay and saves recent clips on a hotkey or when a game reports an event.Read 11 Oct 2026 · github.com
- License
- Rewind is licensed under GPLv3 and describes itself as free and open source.Read 11 Oct 2026 · github.com
- Anti-cheat approach
- The project says integrations use sanctioned data sources or screen capture, and do not use memory reading, injection, or hooking.Read 11 Oct 2026 · github.com
- Capture controls
- Users can choose a display or application, set audio and microphone sources, configure storage cleanup, and rebind hotkeys.Read 11 Oct 2026 · github.com
- Clip library
- The library groups clips by game and match, with in-app playback and event-type badges.Read 11 Oct 2026 · github.com
- Data access
- Steam achievement detection reads local Steam files and requires no network or API key.Read 11 Oct 2026 · github.com
- Downloads
- The README lists a macOS DMG, Windows installer, and Windows portable ZIP as release downloads; the first macOS launch is unsigned and requires right-clicking Open.Read 11 Oct 2026 · github.com
- Encoding
- Rewind uses Apple VideoToolbox on macOS and lists NVENC, AMF, Quick Sync, and x264 as Windows encoding options.Read 11 Oct 2026 · github.com
- GPU encoding
- YesRead 20 Sep 2026 · github.com
- Instant replay
- YesRead 20 Sep 2026 · github.com
- League of Legends
- The README describes League match tracking and event-based clipping through its local Live Client Data API, while noting feature status varies across sections.Read 11 Oct 2026 · github.com
- Recording modes
- multi-modeRead 20 Sep 2026 · github.com
- Release status
- The project labels itself alpha and says Windows capture has not yet been validated on real Windows hardware.Read 11 Oct 2026 · github.com
- Replay buffer
- The app buffers the last 15–60 seconds of gameplay automatically, with a setting to pause buffering at the desktop.Read 11 Oct 2026 · github.com
- Steam integration
- Steam achievement unlocks can automatically save a labeled clip by reading the Steam client’s local stats-cache files; no key or network connection is needed.Read 11 Oct 2026 · github.com
- Supported platforms
- macOS and WindowsRead 20 Sep 2026 · github.com
Plans and prices
Strong points and limits
Strong points
- Buffers 15–60 seconds automatically
- Supports macOS and Windows
- Offers several GPU encoding options
- Groups clips by game and match
- Steam detection needs no network or key
Limits
- Project is labeled alpha
- Windows capture lacks real-hardware validation
- First macOS launch requires right-clicking Open
- League feature status varies by section
Who it suits
Rewind suits players on macOS or Windows who want short replay clips and configurable capture sources. It is also for users comfortable with an alpha, GPLv3 open-source project.
Verdict
Rewind covers instant replay, event-triggered clips, configurable capture, and multiple encoders. Its alpha status and unvalidated Windows capture make release maturity an important consideration.
Where Specifiction places it
- Game recording software#20 of 317.8