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SPECIFICTION
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Medal vs Rewind

Medal

medal.tv

Rewind

github.com

Side by side

FigureMedalRewind
Price from$7.99/moFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOS—Yes
iOSYes—
AndroidYes—
Plans published41
Spec score · Game recording software9.1 (#1)7.8 (#20)
GPU encodingYesYes
Instant replayYesYes
Recording modesmulti-modemulti-mode
Supported PlatformsMedal supports Windows, iOS, and Android; console clips can be imported.macOS and Windows

Plans

Medal

  • Premium$9.99 a month
  • Medal Premium Annual$7.99 a month
  • Medal Premium Monthly$9.99 a month
  • FreeFree

Medal pricing →

Rewind

  • Free and open sourceFree

Rewind pricing →

In their own words

Medal

Medal is a gameplay capture and clip-sharing app for Windows PCs, iOS, and Android. On Windows 10 or later, it offers instant replay and multiple recording modes, with capture up to 4K resolution and 144fps; 60fps is enabled by default. Users can choose clip lengths of 15 seconds, 60 seconds, 10 minutes, or an entire session. Recording supports NVIDIA, AMD, and Intel GPU acceleration, as well as CPU recording. Game, microphone, and Discord audio can be balanced or muted separately, and webcam overlays are supported. Clips receive links for sharing. Medal is free on PC and mobile, with optional Premium features. Premium supports uploads in original quality, including 4K recordings, unlimited cloud storage and clip upload length, auto-generated subtitles, removable watermarks, and an ad-free experience, excluding certain programmatic and platform placements. Premium costs $9.99 per month or $7.99 per month with an annual subscription. Medal states that its recording has a minimal impact of 100–400MB of RAM. The maker is headquartered in Naarden, Netherlands.

Visit medal.tv

Rewind

Rewind is free, open-source gameplay replay software for macOS and Windows. It continuously buffers the previous 15–60 seconds of gameplay and saves that window through a hotkey or when a game reports an event. Buffering can pause while you are at the desktop. Capture settings let you choose a display or application, select audio and microphone sources, configure storage cleanup, and rebind hotkeys. Encoding uses Apple VideoToolbox on macOS; Windows options include NVENC, AMF, Quick Sync, and x264. The clip library groups recordings by game and match, offers in-app playback, and shows event-type badges. Steam achievement detection reads local stats-cache files to save labeled clips without an API key or network connection. The README describes League of Legends tracking through its local Live Client Data API, with feature status varying by section. Integrations use sanctioned data sources or screen capture rather than memory reading, injection, or hooking. Rewind is GPLv3 licensed and labeled alpha; Windows capture is not yet validated on real hardware.

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