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SPECIFICTION
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Bedrocken vs mcblend

Bedrocken

github.com

mcblend

mcblend.readthedocs.io

Side by side

FigureBedrockenmcblend
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
Plans published11
Spec score · Minecraft Add-on Editors8.1 (#6)8.2 (#4)
PurposeBedrocken is a VS Code extension that provides features for Bedrock add-on development.Mcblend is a Blender add-on for creating and modifying Minecraft Bedrock Edition models.

Plans

Bedrocken

  • BedrockenFree

Bedrocken pricing →

mcblend

  • McblendFree

mcblend pricing →

In their own words

Bedrocken

Bedrocken is a VS Code extension for Bedrock add-on development. It exports behavior packs, resource packs, and add-ons, and lets you switch projects from a designated projects folder. Open a manifest.json to link behavior and resource packs or add scripts. Autocomplete covers Bedrock identifiers and project content, including components, entity files, recipes, loot tables, localization files, and JSON assets. Commands generate files from presets and provide snippets for simple tasks. Create New Project makes a com.mojang project; its resource pack description defaults to the behavior pack description. Generate supports texture_list.json, sound_definitions.json, item_texture.json, and terrain_texture.json. From block.json, you can choose an item short name or texture path; the chosen path is registered to the item atlas and an item.json is created. Bedrocken is published by Xterionix under GPL-3.0. It is free, with a listed price of free, and requires VS Code compatibility ^1.87.0. It runs on Windows, macOS, and Linux.

Visit github.com

mcblend

mcblend is a free, open-source Blender add-on for creating and modifying Minecraft Bedrock Edition models. It imports and exports entity and attachable models, including cubes and polymeshes. For animation, it exports keyframes and poses, and can bake animations into Minecraft format, including work using inverse kinematics and constraints. It can also turn Blender camera movement and field-of-view animation into JavaScript data for Minecraft Script API cutscenes and scripted camera playback; additional game logic is needed to apply that data to a player's camera.

The add-on arranges UV coordinates for cube faces and can create a template texture. Polymeshes use Blender's regular texturing features. It also draws on Blender's rigging and physics tools and can set up rigid bodies automatically. Installation uses a ZIP downloaded from GitHub releases and added through Blender's Add-ons preferences; the documentation instructs users to install Blender 5.2. Models must use exactly one armature, with each cube or polymesh as a separate object parented to armature bones. Polymeshes are experimental in Minecraft and may not remain supported. Updates require removing the old add-on and installing a new version.

Visit mcblend.readthedocs.io