bedrockR vs mcblend
bedrockR
bedrockr.xplate.devmcblend
mcblend.readthedocs.ioSide by side
| Figure | bedrockR | mcblend |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · Minecraft Add-on Editors | 7.7 (#16) | 8.2 (#4) |
| Purpose | bedrockR is a GUI-based maker for Minecraft Bedrock add-ons. | Mcblend is a Blender add-on for creating and modifying Minecraft Bedrock Edition models. |
Plans
In their own words
bedrockR
bedrockR is a free, open-source visual maker for Minecraft Bedrock add-ons. It runs on Windows and Linux and is intended to make add-on creation less confusing and tedious. Windows downloads provide a portable EXE in a ZIP archive and an MSI installer for 64-bit systems. Linux releases include Debian DEB installers and portable builds for ARM64 and AMD64; the maker says Debian builds can be installed on Chromebook. Universal JAR builds require Java 25, and other Java versions are unsupported. The project wiki includes guides for making a basic item, block and recipe, plus a food tutorial video. bedrockR describes itself as alpha, so features and behavior may change. Feedback is requested through Discord and GitHub issues. Since version a2.0, its add-on creation code can be used in other projects through a Maven library on JitPack; earlier releases do not work there and are discouraged as libraries. The project says it is not associated with Mojang AB or Microsoft Corp.
mcblend
mcblend is a free, open-source Blender add-on for creating and modifying Minecraft Bedrock Edition models. It imports and exports entity and attachable models, including cubes and polymeshes. For animation, it exports keyframes and poses, and can bake animations into Minecraft format, including work using inverse kinematics and constraints. It can also turn Blender camera movement and field-of-view animation into JavaScript data for Minecraft Script API cutscenes and scripted camera playback; additional game logic is needed to apply that data to a player's camera.
The add-on arranges UV coordinates for cube faces and can create a template texture. Polymeshes use Blender's regular texturing features. It also draws on Blender's rigging and physics tools and can set up rigid bodies automatically. Installation uses a ZIP downloaded from GitHub releases and added through Blender's Add-ons preferences; the documentation instructs users to install Blender 5.2. Models must use exactly one armature, with each cube or polymesh as a separate object parented to armature bones. Polymeshes are experimental in Minecraft and may not remain supported. Updates require removing the old add-on and installing a new version.