BehaviorWorks vs Unity Version Control
BehaviorWorks
behaviorwork-s.comUnity Version Control
unity.comSide by side
| Figure | BehaviorWorks | Unity Version Control |
|---|---|---|
| Price from | $149/mo | Free |
| Free plan | — | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 4 | 9 |
| Spec score · Game Analytics Software | 7.8 (#14) | 8.6 (#7) |
| Intended users | The company says it serves game studios worldwide, from indie developers to AAA publishers, and its terms describe the platform as provided to qualified game development professionals and studios. | Unity describes the product as source control for game development teams working with large repositories and files. |
| Purpose | BehaviorWorks offers game studios telemetry, visual behavior mapping, and cohort analytics to help them understand player interactions and inform design decisions. | Unity Version Control is an engine-agnostic version control and source code management tool for game development teams, designed for large files and binaries. |
| Support | The Enterprise Suite includes a dedicated support team, while support response times and channels are defined by subscription tier and service level agreement. | The product page describes support response by email in less than 24 hours, remote support for complex problems, and priority for development-team code hotfixes. |
Plans
BehaviorWorks
- Playtest Credits$2, paid once
- Pattern Library Access$149 a month
- Analytics Platform$299 a month
- Enterprise Suite$899 a month
Unity Version Control
- Free tierFree
- Pay-as-you-goPrice not published
- Pay-as-you-goPriced on request
- Unity PersonalFree
- Unity Version Control hosted cloudFree
- Unity Version Control on-prem seats$38 a month
- Unity Pro$2,310 a year
- Unity EnterprisePriced on request
- Unity IndustryPriced on request
In their own words
BehaviorWorks
BehaviorWorks has no write-up on Specifiction yet; its figures are above.
Unity Version Control
Unity Version Control is an engine-agnostic source control tool for game development teams working with large files and binaries. It supports centralized and distributed workflows with branching and merging, as well as file-based workflows for artists. Smart Locks check that a user has the latest version before allowing a file lock, helping reduce merge conflicts. Teams can use Unity-hosted cloud servers or run the server on their own infrastructure. Desktop clients are available for Windows, macOS on Apple Silicon or Intel, and Linux. Named integrations and supported tools include JIRA, Rider, TeamCity, Jenkins, Bamboo, Unreal Engine and Discord. The free tier is free and includes unlimited cloud seats, 25 GB storage per organization per month and 100 GB egress per month; usage beyond included limits is pay-as-you-go. Unity lists on-prem seats at $38 a month. Upload and download communications use SSL, and permissions can be set for repositories, branches and individual items.