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Bevy vs Fyrox

Bevy

bevy.org

Fyrox

fyrox.rs

Side by side

FigureBevyFyrox
Price from$5/mo—
Free planYes—
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published100
Spec score · Game Engine Software9.3 (#2)7.7 (#69)
AnimationBevy supports skeletal rig animation, blending multiple animations, blend shapes or morph targets, and importing animations from glTF files.Animation features include a blending state machine, retargeting, blend spaces, and root motion.
AudioBevy can load audio files as assets and play audio assets using Audio entities.Audio features include spatial sound, streaming for large sounds, HRTF support, reverb, and an audio processing graph.
Development statusBevy is still in development; the maker warns that important features may be missing, documentation can be sparse, and releases may introduce breaking API changes about every three months.The 1.0.0 announcement says the development team is small with little to no funding and that new major features would be on hold for a few months after the release.
Founded20202019
Free planYesYes
Mobile exportYesYes
ProductBevy is a free, open-source data-driven game engine built in Rust.Fyrox describes itself as a general purpose 2D/3D game engine written in Rust.
Scripting languagesRustRust
Source code modelopen_sourceopen_source
Target platformsWindows,macOS,Linux,Web,iOS,AndroidThe platform table lists engine support for Windows, Linux, macOS, WebAssembly, and Android; iOS is marked theoretically compilable but untested, and the editor is for desktop platforms.

Plans

Bevy

  • Bevy EngineFree
  • Bronze$5 a month
  • Silver$10 a month
  • Gold$25 a month
  • Platinum$50 a month
  • Titanium$100 a month
  • Diamond$250 a month
  • Corporate Bronze$500 a month
  • Corporate Silver$1,000 a month
  • Corporate Gold$2,000 a month

Bevy pricing →

Fyrox

No plans published.

Fyrox pricing →

In their own words

Bevy

Bevy is a free, open-source game engine built in Rust for 2D and 3D games, visualizations, interfaces, and other graphical applications. It uses a custom Entity Component System, with components represented as Rust structs and systems as Rust functions. The engine includes 2D and 3D rendering, a composable render graph, skeletal and morph-target animation, scene loading, hot reloading, UI, and audio playback. Its 2D renderer supports sprites, texture atlases, cameras, materials, custom shaders, and render pipelines. The 3D renderer includes lights, shadows, meshes, materials, cameras, and glTF loading. The ECS-driven UI framework uses flex-box layout and can be composed in code or scenes. Scene changes can update running applications; hot reloading currently covers scenes, textures, and meshes. Bevy targets Windows, macOS, Linux, web, iOS, and Android, and is available through crates.io with cargo add bevy. Users choose MIT or Apache 2.0 licensing, with no license fees or sales cuts. It remains in development, with possible missing features, sparse documentation, and breaking API changes about every three months.

Visit bevy.org

Fyrox

Fyrox has no write-up on Specifiction yet; its figures are above.

Visit fyrox.rs