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SPECIFICTION
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BGB vs binjgb

BGB

bgb.bircd.org

binjgb

github.com

Side by side

FigureBGBbinjgb
Price from—Free
Free plan—Yes
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
Plans published01
Spec score · Game Boy Emulators7.9 (#6)8.2 (#3)
PlatformsThe x86 version is tested on Windows 95b through Windows 11 and Wine on Linux and OS X; the x64 version is tested on Windows XP 64-bit, Windows 7, 10, 11, and Wine on Linux and OS X.The README provides build instructions for Linux, Mac, and Windows, and also documents a WebAssembly build.
PurposeBGB is a Game Boy and Game Boy Color emulator and debugger for playing games and inspecting emulation.binjgb is a Game Boy and Game Boy Color emulator implemented in C, with browser support.

Plans

BGB

No plans published.

BGB pricing →

binjgb

  • Free / MIT-licensedFree

binjgb pricing →

In their own words

BGB

BGB is a free Game Boy emulator and debugger for playing games and examining emulation. It emulates Game Boy, Game Boy Color, and Super Game Boy, with gamepad support, rewind, save states, low latency, and high-quality sound and graphics. ROMs can be loaded from ZIP and GZIP files. The debugger can analyze emulation, help create or modify ROMs, and create, search, load, and save cheat codes; supported formats include GameGenie and GameShark. BGB can also emulate the Game Boy Camera using an image file, test pattern, or webcam. TCP/IP linking connects BGB instances, while Super Game Boy multiplayer supports up to four gamepads. BGB is listed for Windows, and its maker says it also runs under Wine on Linux and macOS; 32-bit and 64-bit versions are provided. The listed current release is version 1.6.6, dated 2025-07-20. Game linking may not work with every game and requires a modern PC with very low lag. AVI recordings omit sound, which is recorded separately to WAV. The manual states that the program has no warranty and is used at the user's own risk.

Visit bgb.bircd.org

binjgb

binjgb is a free, open-source emulator for Game Boy, Game Boy Color, and Super Game Boy systems, implemented in C. It runs on Windows, macOS, Linux, and in a browser through WebAssembly. The browser demo lets users upload a game file, and touch-capable devices display an on-screen gamepad. The project describes its timing as cycle accurate and says it passes many timing tests. Supported cartridge controllers include MBC1, MBC1M, MMM01, MBC2, MBC3, MBC5, and HuC1. Users can save and load battery backup data and emulator states to files. Playback options include fast-forward, pause, single-frame stepping, rewind, and seeking to a cycle; audio channels and background, window, and sprite layers can be toggled. The project describes Game Boy Color support as incomplete but passable and Super Game Boy support as mostly implemented. The debugger is marked as a work in progress. Building requires CMake and SDL2, and the debugger uses Dear ImGui. The repository includes an MIT license whose terms permit use, modification, distribution, sublicensing, and sale subject to its conditions.

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