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binjgb vs Gameboy by raphamorim

binjgb

github.com

Gameboy by raphamorim

github.com

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FigurebinjgbGameboy by raphamorim
Price fromFree—
Free planYes—
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
Self-hosted—Yes
Plans published10
Spec score · Game Boy Emulators8.2 (#3)7.5 (#11)
LicenseThe repository includes an MIT license that permits use, copying, modification, distribution, sublicensing, and sale, subject to its conditions.The repository identifies its license as MPL-2.0.
Purposebinjgb is a Game Boy and Game Boy Color emulator implemented in C, with browser support.Gameboy is a Game Boy emulator written in Rust and compiled to WebAssembly.

Plans

binjgb

  • Free / MIT-licensedFree

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Gameboy by raphamorim

No plans published.

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In their own words

binjgb

binjgb is a free, open-source emulator for Game Boy, Game Boy Color, and Super Game Boy systems, implemented in C. It runs on Windows, macOS, Linux, and in a browser through WebAssembly. The browser demo lets users upload a game file, and touch-capable devices display an on-screen gamepad. The project describes its timing as cycle accurate and says it passes many timing tests. Supported cartridge controllers include MBC1, MBC1M, MMM01, MBC2, MBC3, MBC5, and HuC1. Users can save and load battery backup data and emulator states to files. Playback options include fast-forward, pause, single-frame stepping, rewind, and seeking to a cycle; audio channels and background, window, and sprite layers can be toggled. The project describes Game Boy Color support as incomplete but passable and Super Game Boy support as mostly implemented. The debugger is marked as a work in progress. Building requires CMake and SDL2, and the debugger uses Dear ImGui. The repository includes an MIT license whose terms permit use, modification, distribution, sublicensing, and sale subject to its conditions.

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Gameboy by raphamorim

Gameboy by raphamorim has no write-up on Specifiction yet; its figures are above.

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