binjgb vs Ocelot
binjgb
github.comOcelot
github.comSide by side
| Figure | binjgb | Ocelot |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Boy Emulators | 8.2 (#3) | 7.5 (#12) |
| License | The repository includes an MIT license that permits use, copying, modification, distribution, sublicensing, and sale, subject to its conditions. | The GitHub repository identifies the project license as MIT. |
| Purpose | binjgb is a Game Boy and Game Boy Color emulator implemented in C, with browser support. | Ocelot is a .NET API gateway for microservices architectures that need a unified point of entry. |
Plans
In their own words
binjgb
binjgb is a free, open-source emulator for Game Boy, Game Boy Color, and Super Game Boy systems, implemented in C. It runs on Windows, macOS, Linux, and in a browser through WebAssembly. The browser demo lets users upload a game file, and touch-capable devices display an on-screen gamepad. The project describes its timing as cycle accurate and says it passes many timing tests. Supported cartridge controllers include MBC1, MBC1M, MMM01, MBC2, MBC3, MBC5, and HuC1. Users can save and load battery backup data and emulator states to files. Playback options include fast-forward, pause, single-frame stepping, rewind, and seeking to a cycle; audio channels and background, window, and sprite layers can be toggled. The project describes Game Boy Color support as incomplete but passable and Super Game Boy support as mostly implemented. The debugger is marked as a work in progress. Building requires CMake and SDL2, and the debugger uses Dear ImGui. The repository includes an MIT license whose terms permit use, modification, distribution, sublicensing, and sale subject to its conditions.
Ocelot
Ocelot is a free, MIT-licensed.NET API gateway for microservices that need a unified entry point. It handles HTTP and HTTPS services on platforms supported by ASP.NET Core and supports WebSocket and secure WebSocket connections. Developers install it as a NuGet package in an ASP.NET Core project, configure static or dynamic routes, and deploy the result as a self-hosted ASP.NET Core application. Gateway capabilities include caching, request aggregation, authentication, load balancing, rate limiting, logging, and request and response transformations. Documented service discovery providers include Consul, Kubernetes, Eureka, and Azure Service Fabric. Routes can use registered ASP.NET Core authentication schemes, including JWT bearer tokens, and restrict access by scopes. Documentation includes Auth0, Okta, and IdentityServer bearer-token examples. Ocelot targets.NET 8,.NET 9, and.NET 10. The listed plan costs nothing. Ocelot does not directly support GraphQL and points developers to GraphQL for.NET for integration. The repository reports no SECURITY.md file and no published security advisories.