binjgb vs SameBoy
binjgb
github.comSameBoy
sameboy.github.ioSide by side
| Figure | binjgb | SameBoy |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Boy Emulators | 8.2 (#3) | 7.5 (#14) |
| License | The repository includes an MIT license that permits use, copying, modification, distribution, sublicensing, and sale, subject to its conditions. | The GitHub project describes SameBoy as open source and licensed under the Expat license, with an additional exception for the iOS folder. |
| Purpose | binjgb is a Game Boy and Game Boy Color emulator implemented in C, with browser support. | SameBoy is an open source emulator for Game Boy, Game Boy Color and Super Game Boy. |
Plans
In their own words
binjgb
binjgb is a free, open-source emulator for Game Boy, Game Boy Color, and Super Game Boy systems, implemented in C. It runs on Windows, macOS, Linux, and in a browser through WebAssembly. The browser demo lets users upload a game file, and touch-capable devices display an on-screen gamepad. The project describes its timing as cycle accurate and says it passes many timing tests. Supported cartridge controllers include MBC1, MBC1M, MMM01, MBC2, MBC3, MBC5, and HuC1. Users can save and load battery backup data and emulator states to files. Playback options include fast-forward, pause, single-frame stepping, rewind, and seeking to a cycle; audio channels and background, window, and sprite layers can be toggled. The project describes Game Boy Color support as incomplete but passable and Super Game Boy support as mostly implemented. The debugger is marked as a work in progress. Building requires CMake and SDL2, and the debugger uses Dear ImGui. The repository includes an MIT license whose terms permit use, modification, distribution, sublicensing, and sale subject to its conditions.
SameBoy
SameBoy is a free, open-source emulator for Game Boy, Game Boy Color and Super Game Boy systems. Its supported machines include Game Boy Pocket and Light, Game Boy Advance and Game Boy Player in Color mode, and Super Game Boy 2. The project describes its design as focused on accuracy and says it passes multiple test ROM suites. It supports battery saves and save states that follow the BESS specification, as well as turbo, rewind, slow motion, cheats and rumble. Peripheral emulation includes local link cable, infrared, Game Boy Camera, Game Boy Printer and Workboy. Display options include scaling algorithms and filters, customizable controls and fullscreen mode; an integrated GBS player is also included. Developer tools include a disassembler, expression evaluator, breakpoints, watchpoints, call stack tracing, and memory and video RAM viewers. Builds are listed for macOS, Windows and iOS, and the project describes SDL support for other operating systems. Some features are exclusive to the macOS Cocoa frontend, while camera and printer emulation are available in Cocoa macOS and iOS frontends.