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Blockception Minecraft Bedrock Development vs mcblend

Blockception Minecraft Bedrock Development

github.com

mcblend

mcblend.readthedocs.io

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FigureBlockception Minecraft Bedrock Developmentmcblend
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
Plans published11
Spec score · Minecraft Add-on Editors8.0 (#10)8.2 (#4)
PurposeThe extension supports Minecraft Bedrock Addons and Minecraft Education Edition development.Mcblend is a Blender add-on for creating and modifying Minecraft Bedrock Edition models.

Plans

Blockception Minecraft Bedrock Development

  • Minecraft Bedrock Development extensionFree

Blockception Minecraft Bedrock Development pricing →

mcblend

  • McblendFree

mcblend pricing →

In their own words

Blockception Minecraft Bedrock Development

Blockception Minecraft Bedrock Development is a free extension for developing Minecraft Bedrock Addons and Minecraft Education Edition content. It supports .mcfunction, .json, .lang, and .molang files, with tools specific to each format. JSON features include validation, completions, hovers, signatures, code lens, code actions, and schemas. For .mcfunction, it provides completion, formatting, diagnostics, definition navigation, regions, symbols, syntax highlighting, and validation files; .lang tools include formatting, diagnostics, regions, symbols, and syntax highlighting. The extension can read .mcattributes, .mcdefinitions, and .mcignore project files. A setting adds Education Edition items, blocks, entities, and commands to suggestions and debugging. Other settings toggle diagnostics and selected completion options. During debugging, inline values can show variable lookups in mcfunction and Molang files, but are off by default. The extension is available for Windows, macOS, and Linux. Its earlier repository was archived on September 28, 2025, and points to Minecraft Bedrock Language Server as its successor.

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mcblend

mcblend is a free, open-source Blender add-on for creating and modifying Minecraft Bedrock Edition models. It imports and exports entity and attachable models, including cubes and polymeshes. For animation, it exports keyframes and poses, and can bake animations into Minecraft format, including work using inverse kinematics and constraints. It can also turn Blender camera movement and field-of-view animation into JavaScript data for Minecraft Script API cutscenes and scripted camera playback; additional game logic is needed to apply that data to a player's camera.

The add-on arranges UV coordinates for cube faces and can create a template texture. Polymeshes use Blender's regular texturing features. It also draws on Blender's rigging and physics tools and can set up rigid bodies automatically. Installation uses a ZIP downloaded from GitHub releases and added through Blender's Add-ons preferences; the documentation instructs users to install Blender 5.2. Models must use exactly one armature, with each cube or polymesh as a separate object parented to armature bones. Polymeshes are experimental in Minecraft and may not remain supported. Updates require removing the old add-on and installing a new version.

Visit mcblend.readthedocs.io