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Blockhammer vs pixemboss

Blockhammer

blockhammer.app

pixemboss

pixemboss.com

Side by side

FigureBlockhammerpixemboss
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
Web—Yes
WindowsYes—
macOSYes—
LinuxYes—
Plans published11
Spec score · Voxel Editors8.1 (#6)7.6 (#12)

Plans

Blockhammer

  • FreeFree

Blockhammer pricing →

pixemboss

  • FreeFree

pixemboss pricing →

In their own words

Blockhammer

Blockhammer is a free voxel editor for building scenes from cubic blocks, available for macOS, Windows, and Linux. Its modeling tools include layers, named objects, precise position and size controls, reversible effects, and undo. Painting works on block faces at sixteen times the blocks’ resolution and supports text, images, glass, metal, and glowing paint. Blockhammer imports and exports MagicaVoxel .vox files, and exports .glb, .obj, Minecraft .schem, and image or animation formats. Export destinations named by the maker include Unity, Unreal, Godot, Blender, Minecraft, and Teardown. The maker reports rendering a 113-million-block scene and testing scenes beyond one billion blocks. The editor autosaves every minute and can recover work after a crash. Scenes and files remain on the user's machine, and no account is required. Crash reports may include errors, recent activity, and graphics hardware details; reporting can be disabled. Optional AI texture generation is off by default and uses the image API configured with the user's own key. The software is in active development, so features may change.

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pixemboss

Pixemboss is a browser-based editor for turning 2D pixel art into low-poly 3D models for games. Its 2D workspace includes shapes, layers, frames, per-pixel depth, stamps and palettes; the voxel editor adds sculpting, voxel layers, baked ambient occlusion, emissive and metallic materials, and dynamic lights. Models can be rigged and animated, with animation clips exported in GLB. The editor exports 3D formats including GLB, FBX, OBJ, DAE, STL, VOX and glTF, as well as sprite sheets, PNG, GIF and WebM. One-click import kits are available for Godot and Unity, and the Godot guide describes a plugin with a live-link workflow. Per-pixel depth ranges from 1 to 8, while unpainted pixels add no geometry. Some export details matter: cone lights and fog are viewport-only, and emissive or metallic properties reach GLB only with Palette texture colour mode active and Unlit off. Rigged exports use one plain material, so those colours appear flat. Pixemboss is free in the browser and can be started without installing anything or creating an account.

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