Bottles vs OpenNative
Bottles
usebottles.comOpenNative
github.comSide by side
| Figure | Bottles | OpenNative |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| macOS | Yes | — |
| Linux | Yes | — |
| Android | — | Yes |
| Plans published | 0 | 0 |
| Spec score · Game Compatibility Layers | 7.6 (#10) | 7.0 (#23) |
| Purpose | Bottles is an application for managing Windows prefixes and running Windows software on Linux. | OpenNative is an independent Android PC-game compatibility runtime designed for gaming handhelds. |
In their own words
Bottles
Bottles manages Windows prefixes, called bottles, to run Windows applications and games on Linux through compatibility-layer runners. It offers Gaming, Application, and Custom environments, plus Wine and Proton runners such as Soda, Caffe, Vaniglia, and CrossOver builds. Installers apply rules to set up programs, while a dependency manager uses a community-driven repository of manifests. Users can manage graphics components including DXVK, VKD3D, DXVK-NVAPI, and LatencyFleX. The community App Store provides Windows application installers with compatibility grades from Bronze through Platinum. Bottles also lists backups, versioning, duplication, and importing bottles from other managers. The project recommends Flatpak: it bundles required dependencies and is described as the most supported and tested release, as well as the only fully sandboxed package. Bottles supports Linux and macOS and is free software. Connection-dependent features do not work offline. The project also warns that exposing the system home directory to a runner breaks the Flatpak sandbox and can put personal files at risk.
OpenNative
OpenNative is a free Android compatibility runtime for running PC games on gaming handhelds. It combines Wine/Proton, DXVK, VKD3D, Mesa, Box64 and FEX in an Android interface, with DirectX 9, 10, 11 and 12 support and Vulkan graphics. Library flows cover Steam, Epic, GOG, Amazon and custom executables. For each title, users can configure graphics, runtime, controller and display settings, and save portable versioned profiles. Performance tools include graphics-cache generations, local cache warmup, shader health reporting, post-session maintenance and an optional Adaptive Engine that changes resolution on the next launch with rollback. Controller-aware navigation and a secondary-display performance cockpit are available, with an in-game drawer fallback. Users can add provider tabs using their own HTTPS JSON or RSS/Atom feeds. Supported debrid services include AllDebrid, Real-Debrid, Premiumize, Debrid-Link and TorBox. Credentials stay in Keystore-backed local storage and are excluded from exports.