brainCloud vs Crux
brainCloud
getbraincloud.comCrux
crux.supercraft.hostSide by side
| Figure | brainCloud | Crux |
|---|---|---|
| Price from | $5/mo | $10/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 15 | 4 |
| Spec score · Game Leaderboard Software | 9.4 (#2) | 8.6 (#12) |
| Spec score · Game LiveOps Software | 9.4 (#3) | 8.6 (#12) |
| Authentication | Authentication options include anonymous, email, universal, Facebook, Google, PlayStation, Steam and Switch identities. | Player authentication supports email and password, guest sessions, Google, GitHub and Discord OAuth, and Roblox verification. |
| Integrations | Documented integrations include Amazon GameLift, Kafka, SAML, Segment, SendGrid, Slack and WebPurify. | The maker lists Unity, Roblox, Godot, and custom game servers as supported integrations, and publishes JavaScript, Godot, Unity, and Roblox client SDKs. |
| Product | brainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services. | Crux provides multiplayer game backend services including player authentication, persistent data, leaderboards, server registry, live config, economy, and matchmaking. |
| Security | The security overview describes a shared responsibility model in which brainCloud covers public platform infrastructure, availability, and platform security controls while customers secure their applications and integrations. | Crux describes PostgreSQL row-level security, environment isolation, and separate API key, server token, and player JWT access modes. |
| Support | The maker lists free best-effort developer support through chat and forums, with paid support options that add response commitments and guidance. | Dev includes community support, Launch includes email support, and Scale includes priority email support. |
Plans
brainCloud
- Developer supportFree
- DevelopmentFree
- DevelopmentFree
- Development Plus$5 a month
- Lite$15 a month
- Lite$15 a month
- Lite Plus$25 a month
- Standard$30 a month
- Standard$30 a month
- Standard Plus$50 a month
In their own words
brainCloud
brainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services. It provides cloud data, multiplayer, leaderboards, tournaments, push notifications, chat, in-app purchases, inventory management, analytics, and Cloud Code. Client libraries are listed for Android, iOS, Linux, macOS, Windows, and web JavaScript, with Unity and Unreal support. Named multiplayer technologies include AWS GameLift, Unity Netcode, and Unreal Engine Networking; developers can also use Edgegap game-server orchestration from the developer portal. The free Development plan costs nothing and is limited to 100 daily active users and 1,000 accounts; it includes one million free API calls, 100 MB of storage, and 1 GB of transfers, but no live in-app purchases. Lite costs $15 a month and Standard costs $30 a month. Paid subscriptions include a base API-call allotment, with additional use charged by consumption. Private licenses provide managed instances in a customer's cloud environment.
Crux
Crux provides multiplayer game backend services for player authentication, persistent data, leaderboards, server registration, live configuration, game economies, and matchmaking. Authentication supports email and password, guest sessions, Google, GitHub, and Discord OAuth, as well as Roblox verification. Developers can store player- or project-scoped JSON documents and configure ranked or seasonal leaderboards with recurring resets. Economy tools handle currencies, virtual items, and inventories through atomic, server-authoritative updates. Matchmaking queues players by game mode and region, then assigns them to live servers from the dedicated server registry. The maker lists Unity, Roblox, Godot, and custom game servers as integrations, with client SDKs for JavaScript, Godot, Unity, and Roblox. The hosted API is documented with OpenAPI, and client SDKs are MIT-licensed; the managed backend is proprietary. Crux has a free Dev plan and paid plans from $10.00 per month. Runtime is a capacity-gated closed alpha for Godot 4 Linux dedicated-server exports, with Dev evaluation limited to admitted projects. Crux says it best suits dedicated-server multiplayer survival or co-op games.