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SPECIFICTION
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bridge. vs mcblend

bridge.

bridge-core.app

mcblend

mcblend.readthedocs.io

Side by side

Figurebridge.mcblend
Price from—Free
Free plan—Yes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
Plans published01
Spec score · Minecraft Add-on Editors7.5 (#19)8.2 (#4)
Purposebridge. describes itself as an IDE for Minecraft add-ons.Mcblend is a Blender add-on for creating and modifying Minecraft Bedrock Edition models.
SupportThe maker directs users to its Discord for help and says issues can also be reported through its GitHub bug tracker.The project README invites questions and comments in the #mcblend channel of the Bedrock OSS Discord.

Plans

bridge.

No plans published.

bridge. pricing →

mcblend

  • McblendFree

mcblend pricing →

In their own words

bridge.

bridge. is an IDE for creating Minecraft Bedrock behavior packs, resource packs, skin packs, and world templates. It sets up projects with their required files and configuration, and supports every file type Minecraft accepts for Add-Ons. Users can work in text or tree editors; dynamic completions and schema validation help with file editing, while the tree editor is recommended for people with little JSON knowledge. Previews cover models, textures, animations, collision boxes, entity seats, and particle effects without opening Minecraft. The built-in Dash compiler supports plugins, and the extension API and store allow community tools, editors, viewers, presets, themes, and compiler plugins. Packs and worlds can sync to Minecraft’s com.mojang folder, while projects are stored elsewhere by default. The installed web app works offline. It is free and open source under GPL-3.0, with web, Windows, macOS, Linux, iOS, and Android versions. On mobile, projects must be downloaded to fully save progress because mobile browsers lack a required API.

Visit bridge-core.app

mcblend

mcblend is a free, open-source Blender add-on for creating and modifying Minecraft Bedrock Edition models. It imports and exports entity and attachable models, including cubes and polymeshes. For animation, it exports keyframes and poses, and can bake animations into Minecraft format, including work using inverse kinematics and constraints. It can also turn Blender camera movement and field-of-view animation into JavaScript data for Minecraft Script API cutscenes and scripted camera playback; additional game logic is needed to apply that data to a player's camera.

The add-on arranges UV coordinates for cube faces and can create a template texture. Polymeshes use Blender's regular texturing features. It also draws on Blender's rigging and physics tools and can set up rigid bodies automatically. Installation uses a ZIP downloaded from GitHub releases and added through Blender's Add-ons preferences; the documentation instructs users to install Blender 5.2. Models must use exactly one armature, with each cube or polymesh as a separate object parented to armature bones. Polymeshes are experimental in Minecraft and may not remain supported. Updates require removing the old add-on and installing a new version.

Visit mcblend.readthedocs.io