CapturyLive vs NANSENSE Studio
CapturyLive
captury.comNANSENSE Studio
nansense.comSide by side
| Figure | CapturyLive | NANSENSE Studio |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Windows | — | Yes |
| Linux | Yes | — |
| iOS | — | Yes |
| API | Yes | — |
| Self-hosted | Yes | — |
| Plans published | 1 | 3 |
| Spec score · Game Motion Capture Software | 7.9 (#13) | 8.0 (#12) |
| Headquarters | Overland Park, Kansas, USA; Saarbrücken, Germany | Los Angeles, California, USA |
| Integrations | Listed streaming destinations and protocols include Unreal Engine, Unity, MotionBuilder, BoB, OSC, VRPN, ROS, and OSVR. | It streams motion capture data to Unreal, Unity, Maya, MotionBuilder, and Blender, and supports custom integrations through its streaming protocol. |
| Support | The official site lists support phone number 888-327-4435 and offers customized online demos with live consulting. | Online support is included with Studio, and NANSENSE offers live demos and quotes by contacting [email protected]. |
Plans
NANSENSE Studio
- Character EngineFree
- Plugin LibraryFree
- Studio$1,799, paid once
In their own words
CapturyLive
CapturyLive is a turnkey hardware-and-software system that converts camera video into real-time 3D motion data for multiple actors. It tracks full-body movement; finger tracking is an add-on, while face tracking is offered as an add-on or standalone solution. Camera installations scale from four to 12 or more cameras according to performer numbers and space. The system records motion and video, then exports FBX, BVH, C3D, or CSV files. Charting tools cover 3D kinematics such as bone and joint positions and rotations, with support for AMTI or Bertec force plates. Live output can stream to Unreal Engine, Unity, MotionBuilder, BoB, OSC, VRPN, ROS, and OSVR. Captury’s APIs support custom streaming pipelines. Systems ship with Ubuntu pre-installed; the maker recommends Gigabit Ethernet cameras, cabling, and a network switch for synchronized video.
NANSENSE Studio
NANSENSE Studio processes inertial motion-capture data in real time and provides tools to edit recordings, post-process them, and animate character assets. Its locomotion solver handles foot placement, floor collisions, foot sliding, jumps, and height tracking. Recording tags for events such as foot, hand, hip, jump, and floor can guide automated post-processing. The Character Engine imports, poses, retargets, and animates humanoid assets, including mapping body, finger, and face data. Studio streams capture data to Unreal, Unity, Maya, MotionBuilder, and Blender, with custom integrations supported through its streaming protocol. It uses timecode for synchronization and UDP triggers to control recordings. Export formats include FBX, BVH, C3D, ASF, AMC, and CSV; recordings are also saved in a proprietary raw format. Studio is listed for iOS and Windows, though its stated system requirements specify 64-bit Windows 7, 8, 10, or 11, with Windows 10 or 11 recommended. The Studio license costs $1,799 as a one-time purchase, per customer rather than per seat, and has no monthly fees.