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Cascadeur vs Spine

Cascadeur

cascadeur.com

Spine

esotericsoftware.com

Side by side

FigureCascadeurSpine
Price from$8/mo$70.83/mo
Free planYes—
Free trialYesYes
Open source——
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYes—
AndroidYes—
APIYes—
Plans published88
Spec score · Animation Software9.4 (#2)8.6 (#23)
Spec score · Game Animation Software9.4 (#1)8.0 (#17)
Character riggingYesYes
Export formatsPaid tiers export CASC, FBX, DAE, USD and GLTF, while Free is limited to CASC export.JSON,binary,GIF,PNG,JPEG,AVI,QuickTime video,texture atlas
Free planYesNo
PlatformsThe download page lists Windows, Mac, and Linux installers; system requirements specify Windows 10 version 1809 or later or Windows 11, Ubuntu 20.04–22.04.1, and macOS 13.3 or later.Windows,macOS,Linux
PurposeCascadeur is physics-based 3D animation software for creating character animation without motion capture.Spine is an animation tool focused specifically on 2D animation for games, with an editor and runtimes for using animations in games.

Plans

Cascadeur

  • FreeFree
  • Indie$19 a month
  • Pro$49 a month
  • Teams$49 a month
  • Educational$49, paid once
  • Indie$96 a year
  • Pro$396 a year
  • Teams$396 a year

Cascadeur pricing →

Spine

  • Essential$99 a month
  • Professional$449 a month
  • Enterprise$2,499 a year
  • Education — 10 computers$850 a year
  • Education — 25 computers$1,700 a year
  • Education — 50 computers$2,900 a year
  • Essential$69, paid once
  • Professional$379, paid once

Spine pricing →

In their own words

Cascadeur

Cascadeur is physics-based 3D animation software for creating character animation without motion capture. Its Free plan includes animation, rigging, physics-based tools, inbetweening, and animation unbaking, but exports only to CASC. Paid plan comparisons list FBX, DAE, USD, and GLTF/GLB exports. The software is available for Windows, macOS, Linux, and iOS, and its documentation covers workflows with Blender, Unity, Unreal Engine, and Daz Studio. Unreal Engine Live Link streams animation from Cascadeur in real time; its plugin requires a separate manual download and installation. Cascadeur 2026.1 introduced an AI-powered Root Motion Tool that transfers motion style using signatures from reference animation. Minimum requirements include 4 GB memory and OpenGL 4.1, plus a 64-bit multi-core Intel or AMD processor on Windows or Linux, or an M-series processor on macOS. Users must sign in after installation with Google or a Cascadeur account. Plans include a free option and paid tiers, with the listed annual starting rate at $8 per month; Pro and Teams include a 14-day trial.

Visit cascadeur.com

Spine

Spine is a 2D animation tool focused on making animations for games, with an editor and runtimes for using the results in games. It builds skeletal or cutout animation by attaching images to bones and animating those bones. Rigging and animation tools include inverse kinematics, paths, skins, meshes, free-form deformation, weights, a dopesheet, a graph editor, and runtime preview. Exports include JSON and binary animation data, animated GIFs, PNG or JPEG image sequences, AVI or QuickTime video, and texture atlases or spritesheets. Official runtimes support Unity, Unreal Engine, Godot, iOS, Android, Flutter, Phaser, PixiJS, and libgdx; generic runtimes are also listed for C, C++, C#, Haxe, and TypeScript. Spine runs on Windows, macOS, and Linux. Its free trial includes Professional features but cannot save projects, pack textures, or export animation data, images, or video. Essential is listed at $99 a month; Professional is $449 a month.

Visit esotericsoftware.com