Cascadeur
cascadeur.com
What it is
Cascadeur is physics-based 3D animation software for creating character animation without motion capture. Its Free plan includes animation, rigging, physics-based tools, inbetweening, and animation unbaking, but exports only to CASC. Paid plan comparisons list FBX, DAE, USD, and GLTF/GLB exports. The software is available for Windows, macOS, Linux, and iOS, and its documentation covers workflows with Blender, Unity, Unreal Engine, and Daz Studio. Unreal Engine Live Link streams animation from Cascadeur in real time; its plugin requires a separate manual download and installation. Cascadeur 2026.1 introduced an AI-powered Root Motion Tool that transfers motion style using signatures from reference animation. Minimum requirements include 4 GB memory and OpenGL 4.1, plus a 64-bit multi-core Intel or AMD processor on Windows or Linux, or an M-series processor on macOS. Users must sign in after installation with Google or a Cascadeur account. Plans include a free option and paid tiers, with the listed annual starting rate at $8 per month; Pro and Teams include a 14-day trial.
Spec sheet
- What it does
- Cascadeur is software for making character animation without motion capture, using physics-based methods and machine-learning assistance.Read 14 Oct 2026 · cascadeur.com
- Purpose
- Cascadeur is physics-based 3D animation software for creating character animation without motion capture.Read 2 Oct 2026 · cascadeur.com
- Platforms
- The download page lists Windows, Mac, and Linux installers; system requirements specify Windows 10 version 1809 or later or Windows 11, Ubuntu 20.04–22.04.1, and macOS 13.3 or later.Read 2 Oct 2026 · cascadeur.com
- Free plan
- YesRead 23 Sep 2026 · cascadeur.com
- Paid from
- 8Read 23 Sep 2026 · cascadeur.com
- Support
- Support is offered through Discord, email, documentation and plan-specific priority or dedicated chat channels.Read 14 Oct 2026 · cascadeur.com
- Company
- Cascadeur's about page says Eugene Dyabin started it in 2006 as an internal animation tool for Nekki.Read 2 Oct 2026 · cascadeur.com
- Account requirement
- The installation guide says users need to sign in after installation, and the sign-in guide supports Google or a Cascadeur account.Read 2 Oct 2026 · cascadeur.com
- AI features
- Cascadeur 2026.1 introduced an AI-powered Root Motion Tool that uses motion signatures from reference animation to transfer motion style.Read 2 Oct 2026 · cascadeur.com
- Animation retargeting
- Pro and Teams include retargeting that transfers animation between differently structured rigs.Read 14 Oct 2026 · cascadeur.com
- Animation tools
- The Free plan includes animation, rigging, physics-based, inbetweening, and animation unbaking tools.Read 2 Oct 2026 · cascadeur.com
- Animation unbaking
- Animation Unbaking converts baked frame-by-frame animation into editable keyframes and interpolation intervals.Read 14 Oct 2026 · cascadeur.com
- API documentation depth
- The API documentation describes roughly 20,000 lines of implementation but says coverage is uneven and concentrated on rig generation and rigging tools.Read 14 Oct 2026 · cascadeur.com
- AutoPhysics
- AutoPhysics analyzes animation and applies physics-based corrections while exposing parameters such as gravity and correction controls.Read 14 Oct 2026 · cascadeur.com
- AutoPosing
- AutoPosing predicts a desired humanoid or quadruped pose from the animator's controller manipulation, although quadrupeds require Pro or higher.Read 14 Oct 2026 · cascadeur.com
- Character rigging
- YesRead 23 Sep 2026 · cascadeur.com
- Company headquarters
- LinkedIn lists Cascadeur headquarters in Limassol, Cyprus.Read 14 Oct 2026 · linkedin.com
- Company history
- Cascadeur began in 2006 as an internal Nekki animation tool; Nekki was founded in 2002.Read 14 Oct 2026 · cascadeur.com
- Company size
- LinkedIn lists Cascadeur as privately held with 11-50 employees.Read 14 Oct 2026 · linkedin.com
- Current download
- The download page lists version 2026.2.3 dated 1 October 2026 for Windows, Linux and Mac.Read 14 Oct 2026 · cascadeur.com
- Custom commands
- Users can place Python files in a commands folder so they appear as entries in Cascadeur's Commands menu.Read 14 Oct 2026 · cascadeur.com
- Documentation
- Official help includes installation, getting started, interface, tools, animation, rigging, tutorials, videos, FAQ and release notes.Read 14 Oct 2026 · cascadeur.com
- Export formats
- Paid tiers export CASC, FBX, DAE, USD and GLTF, while Free is limited to CASC export.Read 14 Oct 2026 · cascadeur.com
- Exports
- Paid plan comparison lists CASC, FBX, DAE, USD, and GLTF exports, while Free is limited to CASC.Read 2 Oct 2026 · cascadeur.com
- Hardware
- Minimum requirements include 4 GB memory, OpenGL 4.1 support, and a 64-bit multi-core Intel or AMD processor on Windows/Linux or an M-series processor on macOS.Read 2 Oct 2026 · cascadeur.com
- Inbetweening
- The Inbetweening tool generates motion between selected keyframed poses with machine-learning assistance.Read 14 Oct 2026 · cascadeur.com
- Licence
- Cascadeur is distributed under Nekki's proprietary end-user licence agreement rather than an open-source licence.Read 14 Oct 2026 · cascadeur.com
- Limit: blendshape authoring
- Creative Bloq reported that blendshapes could be imported but not created inside Cascadeur in the reviewed version.Read 14 Oct 2026 · creativebloq.com
- Limit: feature depth
- Creative Bloq said Cascadeur still lacks the depth and breadth of Maya's tools.Read 14 Oct 2026 · creativebloq.com
- Limit: mobile bugs
- An Apple App Store reviewer reported body glitches and unusual movement during mobile animation.Read 14 Oct 2026 · apps.apple.com
- Linux requirements
- The published Linux minimum is Ubuntu 16.04 or later, Core i5 or Ryzen 5 at 3.5 GHz or better, 16 GB RAM and an NVIDIA GTX 950 or newer.Read 14 Oct 2026 · cascadeur.com
- Live Link limitation
- Live Link requires matching joint names and skeleton hierarchies and streams from Cascadeur to Unreal only.Read 14 Oct 2026 · cascadeur.com
- Notable news: 2026.1
- Cascadeur's 2026.1 release introduced a Filament renderer, rebuilt Unreal Live Link and a root-motion generation tool.Read 14 Oct 2026 · cascadeur.com
- Other integrations
- Official documentation covers workflows with Blender, Unity, Unreal Engine, and Daz Studio, and supports FBX and Collada exchange workflows.Read 2 Oct 2026 · cascadeur.com
- Praise: physics assistance
- Creative Bloq found AutoPhysics useful for turning rough animation into more physically convincing motion and saving time.Read 14 Oct 2026 · creativebloq.com
- Praise: workflow
- Creative Bloq praised the automated tools and intuitive workflow, saying they simplify animation while retaining animator control.Read 14 Oct 2026 · creativebloq.com
- Privacy and security
- Nekki says it uses physical, administrative, and technical safeguards including firewalls, antivirus, and SSL encryption to protect personal information.Read 2 Oct 2026 · cascadeur.com
- Python API
- Cascadeur embeds Python 3.8 scripting through the csc module, with application, scene, tool, model, layer and FBX interfaces.Read 14 Oct 2026 · cascadeur.com
- Rating on Apple App Store
- 4.3 out of 5 from 304 ratingsRead 14 Oct 2026 · apps.apple.com
- Rating on Capterra
- 5.0 out of 5 from 1 reviewRead 14 Oct 2026 · capterra.com
- Rating on Fab
- 5.0 out of 5 from 5 ratingsRead 14 Oct 2026 · fab.com
- Rating on G2
- 0 out of 5 from 0 reviewsRead 14 Oct 2026 · g2.com
- Rating on Google Play
- 3.4 out of 5 from 245 reviewsRead 14 Oct 2026 · play.google.com
- Rigging
- The product includes tools for creating and editing character rigs.Read 14 Oct 2026 · cascadeur.com
- Scene linking
- Pro and Teams provide a scene-linking tool for combining multiple scenes into one working setup.Read 14 Oct 2026 · cascadeur.com
- Security and privacy
- Nekki's privacy policy says it follows GDPR principles and uses safeguards including firewalls, antivirus controls and SSL encryption.Read 14 Oct 2026 · cascadeur.com
- System requirements
- The published Windows minimum is Windows 10 64-bit, Core i5 or Ryzen 5 at 3.5 GHz or better, 16 GB RAM and an NVIDIA GTX 950 or newer.Read 14 Oct 2026 · cascadeur.com
- Unreal integration
- A paid Windows-only Live Link feature streams joint transforms from Cascadeur to Unreal Engine through a Cascadeur Live Link plugin.Read 14 Oct 2026 · cascadeur.com
Plans and prices
Strong points and limits
Strong points
- Free plan includes animation and rigging tools
- Real-time Unreal Engine Live Link
- Supports Windows, macOS, Linux, and iOS
- Paid plans add multiple export formats
Limits
- Free exports are limited to CASC
- Sign-in is required after installation
- Unreal plugin needs separate manual installation
- Minimum requirement includes 4 GB memory
Who it suits
Cascadeur suits character animators who want physics-based tools without motion capture and can work within its hardware requirements. Teams needing broader export formats, commercial-use terms, or support options can consider the paid plans.
Cascadeur in depth
Read the full write-up
Cascadeur is 3D character-animation software for building motion without motion capture. It suits animators who want animation and rigging tools in one workflow, particularly those exchanging work with Unreal Engine, Blender, Unity or Daz Studio. Its appeal is a capable free starting point; commercial use and pipeline-friendly exports require a paid plan.
Overview
Cascadeur combines character animation and rigging with physics-based tools, inbetweening and animation unbaking. Those core tools are included in the free plan, making it possible to learn and develop non-commercial work before committing to a subscription. The boundary is consequential: Free is non-commercial and exports only CASC.
The software is built for creating animation rather than capturing motion. Its Root Motion Tool, introduced in Cascadeur 2026.1, uses motion signatures from reference animation to transfer motion style. That gives animators another way to shape movement without changing the software’s central focus.
Key features
Animation and rigging: Both are included in Free, alongside physics-based tools, inbetweening and animation unbaking. This is a substantial learning and personal-project toolkit, but commercial work calls for a paid plan.
Export and interchange: Paid plans support CASC, FBX, DAE (Collada), USD and GLTF/GLB; Free is restricted to CASC. The paid formats make Cascadeur more useful in a mixed-tool pipeline, while the free export cap can be a deal-breaker if another application needs to consume the finished animation.
Engine connection: Unreal Engine Live Link streams animation to Unreal in real time. Its plugin must be downloaded and installed separately, so the connection entails a setup step rather than being ready automatically.
Other workflows: Documentation covers Blender, Unity, Unreal Engine and Daz Studio, including FBX and Collada exchange. That range helps artists using those tools fit Cascadeur into an existing workflow.
Pricing
Cascadeur is freemium, with a 14-day trial on Pro and Teams. The tiers separate personal learning from commercial use and progressively broader production needs.
Free — free, billed Free forever: Animation and rigging tools for non-commercial use, with CASC-only export. It is the sensible starting point for learning or personal work, but cannot serve as a commercial production plan or provide FBX, DAE, USD or GLTF/GLB export.
Indie — $19 a month, or $8 per month billed annually: Adds FBX and DAE export and priority support. It is for commercial users whose revenue is less than $100k per year and who need those exchange formats. An annual plan also gives access to perpetual license builds.
Pro — $49 a month, or $33 per month billed annually: Allows commercial use with no limits and adds retargeting, environment interaction, scene linking and dedicated chat support. It fits professional work that needs those capabilities; the 14-day trial offers a short evaluation period. Annual subscribers also get access to perpetual license builds.
Teams — $49 a month per user, or $33 per user per month billed annually: Covers 2–6 seats, with dedicated Discord chat, centralized user management and role-based permissions. Choose it when a small group needs managed access rather than individual subscriptions; it also includes a 14-day trial and annual access to perpetual license builds.
Indie is the lower-cost route for eligible commercial users, but it lacks Pro’s listed retargeting, environment interaction and scene linking. Teams adds team administration rather than Pro’s listed production features, and its per-user pricing makes the seat count part of the cost decision.
Platforms
Cascadeur supports Windows, macOS, Linux and iOS. Minimum requirements include 4 GB of memory, OpenGL 4.1 support and a 64-bit multi-core Intel or AMD processor on Windows or Linux; macOS requires an M-series processor. Check the hardware requirements before choosing it for an older machine. Users must sign in after installation, using Google or a Cascadeur account.
Who it's for
Cascadeur is a good fit for character animators who want to create motion directly, learn with a free non-commercial toolset or send animation into an established workflow involving Unreal Engine, Blender, Unity or Daz Studio. Indie suits commercial makers under the revenue threshold who need FBX or DAE. Pro is the better fit for unrestricted commercial work needing its additional production features, while Teams targets small groups needing centralized access and permissions.
It is a poor fit for commercial users who want to stay on the free plan, or for anyone whose workflow depends on formats beyond CASC but who does not want to pay. Users who require motion capture itself should look to a motion-capture product instead.
Pros and cons
Pro: Free includes animation, rigging and several supporting tools, so learning the core workflow does not require a subscription.
Pro: Paid exports span CASC, FBX, DAE, USD and GLTF/GLB, supporting more varied handoffs than the free tier.
Pro: Real-time Unreal Live Link and documented workflows for several major 3D tools make it relevant to artists working across applications.
Con: Free is both non-commercial and CASC-only, sharply limiting its use in a production pipeline.
Con: Unreal Live Link requires a separate manual plugin download and installation.
Con: Installation requires sign-in, and the stated hardware minimums may rule out some older systems.
Alternatives
Consider Blender if you want a free, open-source 3D creation suite that can be downloaded without registration or used without an internet connection. For motion capture, Rokoko Studio and Move AI are alternatives with free plans; Move AI’s free tier uses 30 non-expiring credits for videos up to 30 seconds. Plask Motion is a web-based alternative with a freemium plan and a daily limit of 15 seconds. Houdini is another freemium option for Windows, macOS and Linux.
Daz 3D offers a free Daz Studio plan with starter content and cross-platform exporters. Animaze has a free Basic plan with 80+ items and a paid Plus plan. Muvizu is a Windows alternative with a free plan and trial.
Browse more options in 3D Character Animation Software, 3D Animation Software, Game Motion Capture Software, Game Animation Software and Animation Software.
Verdict
Choose Cascadeur if you want to build character animation without motion capture, value its animation and rigging tools, and can work within the plan’s commercial and export terms. Free is worthwhile for non-commercial learning; Indie is the practical step up for eligible commercial work needing FBX or DAE. Look elsewhere if you need a free commercial workflow, exports beyond CASC without paying, or motion capture rather than animation creation.
Verdict
Cascadeur provides a free entry point for animation and rigging, with expanded export options on paid plans. Review the export restriction, sign-in requirement, and hardware minimums against your workflow.
Where Specifiction places it
- Animation Software#2 of 1069.4
- 3D Animation Software#1 of 329.2
- Game Animation Software#1 of 329.4
- Game Motion Capture Software#1 of 239.3
- 3D Character Animation Software#2 of 299.2