Rive
rive.app
What it is
Rive is a tool for designing 2D animations, motion graphics, and rigged characters, with an editor for building animated content. The editor is available as a desktop app, and command-line support is listed for macOS, Linux, and Windows. Rive content can run natively on mobile, desktop, web, consoles, TVs, and vehicles; integrations include Web, iOS, macOS, Android, Flutter, React, React Native, Unity, and Unreal. Export formats are RIV, REV, MP4, GIF, PNG sequence, and WebM. The Editor can be used free to explore, learn, and build. The Free plan is $0 per seat per month and includes three collaborative files, one project, and a 10 MB imported-asset limit. Cadet is $9 a month in the annual view, with up to three seats and unlimited files. Voyager is $32 a month in the annual view, with up to 25 seats and an Agent with advanced models. Free and Cadet include an Agent with limits. Enterprise includes SSO, SOC2 Type II, dedicated support, onboarding, training, custom storage, and custom runtime options.
Spec sheet
- Supported platforms
- web,windows,macos,linux,ios,androidRead 21 Sep 2026 · rive.app
- Free plan
- YesRead 21 Sep 2026 · rive.app
- 2D animation tools
- YesRead 21 Sep 2026 · rive.app
- Advanced Agent Models
- Voyager includes an Agent with advanced models.Read 27 Sep 2026 · rive.app
- Agent Limits
- Free and Cadet include an Agent with limits.Read 27 Sep 2026 · rive.app
- Cadet File Limit
- Cadet includes unlimited files.Read 27 Sep 2026 · rive.app
- Cadet Seat Limit
- Cadet allows a maximum of 3 seats.Read 27 Sep 2026 · rive.app
- Character rigging
- YesRead 21 Sep 2026 · rive.app
- Cloud collaboration
- YesRead 21 Sep 2026 · rive.app
- Company Reach
- Products built with Rive reach over 2 billion users worldwide.Read 27 Sep 2026 · rive.app
- Custom Runtime
- Enterprise customers can bring Rive to custom platforms, engines, products, or hardware.Read 27 Sep 2026 · rive.app
- Editor Platforms
- The Rive Editor is available as a desktop app, with CLI support for macOS, Linux, and Windows.Read 27 Sep 2026 · rive.app
- Enterprise Security
- Enterprise includes SSO and SOC2 Type II.Read 27 Sep 2026 · rive.app
- Enterprise Storage
- Enterprise includes a custom S3 bucket.Read 27 Sep 2026 · rive.app
- Enterprise Support
- Enterprise includes dedicated support, a dedicated Slack channel, onboarding, and training.Read 27 Sep 2026 · rive.app
- Export formats
- RIV,REV,MP4,GIF,PNG sequence,WebMRead 21 Sep 2026 · rive.app
- Free Collaborative Files
- The Free plan includes 3 collaborative files.Read 27 Sep 2026 · rive.app
- Free Editor Access
- The Rive Editor can be used for free to explore, learn, and build.Read 27 Sep 2026 · rive.app
- Motion graphics
- YesRead 21 Sep 2026 · rive.app
- Notable Customers
- Rive is used by Spotify, Duolingo, Disney, Google, and Fortune 500 automakers.Read 27 Sep 2026 · rive.app
- Open Source Runtimes
- Rive offers open source runtimes that run Rive files natively on platforms.Read 27 Sep 2026 · rive.app
- Renderer Performance
- The Rive Renderer is GPU-accelerated and runs at 120fps with perfect quality.Read 27 Sep 2026 · rive.app
- Runtime Integrations
- Listed integrations include Web, iOS, macOS, Android, Flutter, React, React Native, Unity, and Unreal.Read 27 Sep 2026 · rive.app
- Runtime Platforms
- Rive content runs natively on mobile, desktop, web, consoles, TVs, and vehicles.Read 27 Sep 2026 · rive.app
- Voyager Seat Limit
- Voyager allows a maximum of 25 seats.Read 27 Sep 2026 · rive.app
Plans and prices
Strong points and limits
Strong points
- Free Editor access for learning and building
- Exports RIV, REV, MP4, GIF, PNG sequence, WebM
- Runs content across mobile, desktop, web, consoles, TVs, vehicles
- Cadet and Voyager include unlimited files
- Enterprise includes SSO and SOC2 Type II
Limits
- Free plan limits collaborative files to three
- Free plan limits imports to 10 MB
- Cadet allows at most three seats
- Voyager allows at most 25 seats
Who it suits
Rive suits designers and teams building animated content for apps, products, games, or other supported runtime platforms. The Free plan offers a way to learn and build, while paid tiers specify file and seat limits or enterprise support and security features.
Rive in depth
Read the full write-up
Overview
Rive brings 2D animation, character rigging and motion graphics into an editor built to deliver content into other products. It suits designers and product teams who need animated assets to run across several kinds of device or framework. Its breadth of runtimes and export formats is a strong fit for product animation, though its file and seat caps make plan choice important for collaboration.
Key features
Rive combines animation tools with a route from authoring to deployment. The editor is available as a desktop app, and its command-line support covers macOS, Linux and Windows. Open-source runtimes run Rive files natively; integrations include Web, iOS, macOS, Android, Flutter, React, React Native, Unity and Unreal. Rive content can also run on consoles, TVs and vehicles, making it relevant beyond conventional web and mobile interfaces.
The six export formats—RIV, REV, MP4, GIF, PNG sequence and WebM—give teams options for both Rive-native delivery and common media outputs. The GPU-accelerated renderer is described as running at 120fps with perfect quality, a useful performance claim for animation intended to play inside products. Rive also includes an Agent: Free and Cadet have limited access, while Voyager includes advanced models.
Collaboration is the main practical dividing line between plans. Free permits three collaborative files; Cadet and Voyager allow unlimited files, but cap seats at three and 25. That makes Cadet a reasonable step up for a small team that outgrows the free file allowance, while larger groups need Voyager or Enterprise.
Pricing
Rive is freemium. The Free plan costs $0 per seat per month and includes editor access to learn, design, animate and code, with one project, three collaborative files and a 10 MB imported-asset limit. It is a useful way to explore the editor, but the project, file and asset caps constrain ongoing production.
Cadet costs $9 a month, billed annually, and permits up to three seats with unlimited files. It is the clearest fit for a small team shipping work into apps, products, vehicles or games; its trade-off is a hard three-seat ceiling and a limited Agent. Voyager costs $32 a month, billed annually, and raises the limit to 25 seats while adding Libraries and Agent access with advanced models. It fits teams scaling collaboration, though groups larger than 25 need another arrangement.
Enterprise costs $120 a month, billed annually, and is positioned for organizations with $10M+ annual revenue. It adds SSO, SOC2 Type II, dedicated support, a dedicated Slack channel, onboarding, training, a custom S3 bucket and the option to bring Rive to custom platforms, engines, products or hardware. This tier is aimed at large organizations with security and deployment needs; its revenue threshold makes it a poor fit for smaller teams.
Platforms
The editor is offered as a desktop app, with CLI support on macOS, Linux and Windows. Rive lists support for Android, iOS, Linux, macOS, web and Windows. Runtime options extend to mobile, desktop and web as well as consoles, TVs and vehicles, with integrations spanning web frameworks, mobile platforms and game engines.
Who it's for
Rive is strongest for people creating interactive or product-bound 2D animation who need native runtimes, framework integrations or several export options. Solo learners can start free, and teams of up to three can use Cadet for unlimited files. It is less compelling for teams that need more seats without moving to Voyager, or for organizations that cannot meet Enterprise's stated revenue threshold but need its custom-runtime or security provisions.
Pros and cons
Broad runtime reach: Native runtimes and integrations across web, mobile, desktop and game engines make Rive useful when animation must ship inside products.
Multiple delivery formats: RIV, REV, MP4, GIF, PNG sequence and WebM cover native files and several media outputs.
Free entry has real constraints: One project, three collaborative files and a 10 MB imported-asset cap limit how far the free tier can stretch.
Team capacity jumps by tier: Cadet is capped at three seats and Voyager at 25, so growing teams must budget for a higher tier.
Enterprise has targeted extras: SSO, SOC2 Type II and custom runtimes matter to large organizations, but the $10M+ annual revenue positioning excludes many smaller buyers.
Alternatives
For a different animation workflow, Houdini, Live2D Cubism, Cascadeur, Animaker, Blender, Powtoon, Rokoko Studio and OpenToonz are alternatives to compare.
Browse Animation Software, 2D Game Animation Software or Game Animation Software for more options in those categories.
Verdict
Choose Rive if you need 2D animation that can move from an editor into a wide range of runtimes and integrations, and its seat and file limits suit your team. Its free tier makes exploration accessible, while Cadet and Voyager provide a clear path to larger collaborative workloads. Look elsewhere if those deployment strengths do not matter or the annual-billed tiers and seat caps do not fit your organization.
Verdict
Rive combines an editor, runtime options, and a range of export formats, with free and paid plans that define file and seat allowances. Teams considering Enterprise can also identify its listed security, support, and custom-runtime inclusions.
Where Specifiction places it
- Animation Software#1 of 1069.4
- Game Animation Software#2 of 328.9
- 2D Game Animation Software#4 of 258.9