Chaos Arena vs Pixotope
Chaos Arena
chaos.comPixotope
pixotope.comSide by side
| Figure | Chaos Arena | Pixotope |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Linux | — | Yes |
| API | — | Yes |
| Plans published | 1 | 3 |
| Spec score · Virtual Production Software | 8.0 (#8) | 7.9 (#9) |
| Founded | 1997 | 2013 |
| Headquarters | Karlsruhe, Germany | Oslo, Norway |
| Rendering | Arena uses real-time path tracing and supports global illumination, reflections, refractions, shadows, and single-pass rendering. | Pixotope uses Unreal Engine for photorealistic real-time rendering with HDR 32-bit linear color processing. |
| Tracking | Supported camera tracking protocols include FreeD, Vicon, stYpe, OptiTrack, and EZtrack, and tracking data can be saved as Alembic. | The product range includes camera and talent tracking options, including markerless and marker-based systems. |
Plans
Pixotope
- Pixotope DiscoveryFree
- Pixotope CorePriced on request
- Pixotope MaxPriced on request
In their own words
Chaos Arena
Chaos Arena is a Windows solution for real-time ray tracing and in-camera visual effects on virtual production stages. It moves 3D content to LED walls without preprocessing and supports carrying assets from pre-production through post-production. Arena renders global illumination, reflections, refractions, and shadows with real-time path tracing, plus single-pass rendering. Artists can adjust lights, exposure, assets, and materials during production through its interface and Material Editor. Assets from Maya, Houdini, 3ds Max, and Blender can be used. Camera tracking protocols include FreeD, Vicon, stYpe, OptiTrack, and EZtrack, with tracking data saveable as Alembic. Stage features include distributed rendering, dual-GPU rendering, and Genlock through NVIDIA Quadro Sync. Arena supports ACEScg, HDR, OpenColorIO, USD, MaterialX, real-time depth of field, lens encoders, regional decal color correction, and ray-traced Gaussian Splats. Chaos says one GPU can render a quarter of a trillion polygons at 60 fps. The product is described as out of beta and production-ready. Pricing is available by contacting Chaos for a quote or demo.