Cheat Engine Linux vs MemDBG
Cheat Engine Linux
github.comMemDBG
github.comSide by side
| Figure | Cheat Engine Linux | MemDBG |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| Plans published | 0 | 0 |
| Spec score · Game Memory Editors | 7.3 (#10) | 7.1 (#13) |
| Debugger | Debugger features include hardware and software breakpoints, watchpoints, conditional breakpoints, single-stepping, and break-and-trace. | Debugger features include process attach and detach, thread controls, stepping, registers, breakpoints, watchpoints, stack walking, and disassembly. |
| Intended use | The project is built for single-player games, reverse engineering, and learning. | The project is designed for offline homebrew development, reverse-engineering education, preservation, and authorized security research. |
| Memory scanning | Its scanner supports numeric, string, byte-pattern, binary, grouped, and custom-Lua scans, plus pointer scanning and disk-backed scans for large targets. | Scanning includes exact-value, process-wide, AOB, pointer-chain, unknown-value, and heuristic Smart Auto-Search workflows. |
| Purpose | Cheat Engine for Linux is a native C++20/Qt6 memory scanner, debugger, disassembler, and trainer toolkit. | MemDBG is a console payload and native frontend for memory inspection, scanning, debugging, trainer building, and research on PS4, PS5, and host development machines. |
| Support | The README asks users to report issues, which it says drive the project forward. | The README directs users to open an issue with the payload/frontend version, platform, firmware, and logs when a firmware-specific problem occurs. |
In their own words
Cheat Engine Linux
Cheat Engine Linux is a free, open-source Linux toolkit for scanning and editing process memory, debugging, disassembling, and creating trainers. It is intended for single-player games, reverse engineering, and learning. Scanning handles numeric, string, byte-pattern, binary, grouped, and custom-Lua values, plus pointer and disk-backed scans for large targets. Editing and debugging include typed memory changes, freeze modes, hardware and software breakpoints, watchpoints, single-stepping, tracing, and register and stack views. The application reads and writes Cheat Engine .CT tables and supports a broad compatible Lua API. ceserver and GDB-remote clients support remote or cross-device debugging. A Mono dissector browses Unity runtime layouts, and IL2CPP targets are detected. Prebuilt .deb and AppImage packages accompany releases. The project describes itself as young and immature, with bugs and missing features. Its MIT license is listed by the repository.
MemDBG
MemDBG is a console payload and native frontend for memory inspection, scanning, debugging, trainer creation and research on PS4, PS5 and host machines. Its stated uses include offline homebrew development, reverse-engineering education, preservation and authorized security research. Scan workflows include exact values, process-wide searches, AOB patterns, pointer chains, unknown values and heuristic Smart Auto-Search. Debugging tools cover thread control, stepping, registers, breakpoints, watchpoints, stack walking and disassembly. Trainer workflows support .cht save and load, batchcode import, ON/OFF values, lock intervals and patch-to-trainer export. The frontend supports desktop-side Lua and Python plugins from repository manifests, with a public MemDBG plugin repository as its default source. It documents a GDB remote bridge for IDA Pro and an optional x64dbg plugin bridge. MemDBG is free and licensed GPL-3.0-or-later; it is in active pre-release development. Host builds bind to loopback by default, and the project recommends an allowlisted frontend IP for LAN sessions. Some macOS debugger actions may need SIP or code-signing changes; the iOS/iPadOS release artifact is unsigned.