Cheat Engine Linux vs memedit
Cheat Engine Linux
github.commemedit
github.comSide by side
| Figure | Cheat Engine Linux | memedit |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| Linux | Yes | — |
| Plans published | 0 | 0 |
| Spec score · Game Memory Editors | 7.3 (#10) | 6.9 (#17) |
| License | The repository identifies the project license as MIT. | The repository identifies its license as MIT. |
| Purpose | Cheat Engine for Linux is a native C++20/Qt6 memory scanner, debugger, disassembler, and trainer toolkit. | memedit is a command-line memory scanner and editor for offline, single-player Windows games. |
In their own words
Cheat Engine Linux
Cheat Engine Linux is a free, open-source Linux toolkit for scanning and editing process memory, debugging, disassembling, and creating trainers. It is intended for single-player games, reverse engineering, and learning. Scanning handles numeric, string, byte-pattern, binary, grouped, and custom-Lua values, plus pointer and disk-backed scans for large targets. Editing and debugging include typed memory changes, freeze modes, hardware and software breakpoints, watchpoints, single-stepping, tracing, and register and stack views. The application reads and writes Cheat Engine .CT tables and supports a broad compatible Lua API. ceserver and GDB-remote clients support remote or cross-device debugging. A Mono dissector browses Unity runtime layouts, and IL2CPP targets are detected. Prebuilt .deb and AppImage packages accompany releases. The project describes itself as young and immature, with bugs and missing features. Its MIT license is listed by the repository.
memedit
memedit is a free, open-source command-line memory scanner and editor for offline, single-player Windows games. It attaches to a running process, scans for a visible value, narrows candidate addresses as values change, and can write a replacement value. Supported scan types are int32, uint32, int64, float32, and float64, with int32 as the default. Interactive commands include first and repeated scans, changed or unchanged comparisons, candidate listing, candidate counting, value writes, reset, help, and quit. Candidates and previous values remain in memory during a session and are discarded when the program exits. Scan controls include alignment, parallel workers, chunk settings, and file-mapped memory regions. The binary targets Windows/amd64 and 64-bit processes. Most process access requires Administrator rights through UAC unless --no-elevate is used. Scans for common values such as 0 or 1 warn about millions of possible matches and high memory use, prompting unless --yes is set. The project warns against multiplayer games protected by VAC, EAC, or BattlEye.