CheatGear vs MacCE
CheatGear
cheatgear.comMacCE
github.comSide by side
| Figure | CheatGear | MacCE |
|---|---|---|
| Price from | $15/mo | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | — |
| macOS | — | Yes |
| Linux | Yes | — |
| Plans published | 3 | 0 |
| Spec score · Game Memory Editors | 7.8 (#5) | 6.8 (#20) |
| Purpose | CheatGear is a Rust-built toolkit for memory editing, reverse engineering, and AI-driven automation across Unreal and Unity. | MacCE is a native Cheat-Engine-style memory scanner for macOS programs running under Windows translation layers. |
Plans
In their own words
MacCE
MacCE is a free, open-source memory scanner for macOS programs running through Windows translation layers. It documents both a graphical interface and a command-line interface, targeting environments including Wine, CrossOver, Whisky, Kegworks, PlayOnMac, Apple’s Game Porting Toolkit, and custom Wine builds. Scans cover numeric values, comparisons, ranges, unknown initial values, and rescans for changed, unchanged, increased, or decreased values. AOB searches accept hexadecimal patterns with ?? wildcards, while string scans support UTF-8 and UTF-16LE. Pointer scans follow one to four levels, and module-backed addresses are shown with a module basename and offset. Values can be frozen or refreshed periodically through watching. The project is released under the MIT License. Its README lists authorized uses such as software ownership, offline single-player games, CTF practice, exam targets, and debugging a personal Wine application, while advising against online games or services with anti-cheat or terms-of-service restrictions. There are no GitHub releases; build instructions require macOS, Xcode command-line tools, and GLFW from Homebrew.