CheatGear vs MemDBG
CheatGear
cheatgear.comMemDBG
github.comSide by side
| Figure | CheatGear | MemDBG |
|---|---|---|
| Price from | $15/mo | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| Plans published | 3 | 0 |
| Spec score · Game Memory Editors | 7.8 (#5) | 7.1 (#13) |
| Purpose | CheatGear is a Rust-built toolkit for memory editing, reverse engineering, and AI-driven automation across Unreal and Unity. | MemDBG is a console payload and native frontend for memory inspection, scanning, debugging, trainer building, and research on PS4, PS5, and host development machines. |
| Support | Plans include Discord support, with priority Discord support on Professional and high-priority Discord support on Team. | The README directs users to open an issue with the payload/frontend version, platform, firmware, and logs when a firmware-specific problem occurs. |
Plans
In their own words
MemDBG
MemDBG is a console payload and native frontend for memory inspection, scanning, debugging, trainer creation and research on PS4, PS5 and host machines. Its stated uses include offline homebrew development, reverse-engineering education, preservation and authorized security research. Scan workflows include exact values, process-wide searches, AOB patterns, pointer chains, unknown values and heuristic Smart Auto-Search. Debugging tools cover thread control, stepping, registers, breakpoints, watchpoints, stack walking and disassembly. Trainer workflows support .cht save and load, batchcode import, ON/OFF values, lock intervals and patch-to-trainer export. The frontend supports desktop-side Lua and Python plugins from repository manifests, with a public MemDBG plugin repository as its default source. It documents a GDB remote bridge for IDA Pro and an optional x64dbg plugin bridge. MemDBG is free and licensed GPL-3.0-or-later; it is in active pre-release development. Host builds bind to loopback by default, and the project recommends an allowlisted frontend IP for LAN sessions. Some macOS debugger actions may need SIP or code-signing changes; the iOS/iPadOS release artifact is unsigned.